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Searched refs:generalData (Results 1 – 15 of 15) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp154 uboHandles_.generalData = CreateGeneralDataUniformBuffer(gpuResourceMgr); in InitNode()
403 …binder0.BindBuffer(bindingIndex++, uboHandles_.generalData.GetHandle(), UBO_OFFSET_ALIGNMENT * sha… in UpdateSet01()
669 …if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.generalData.GetHan… in UpdateGeneralDataUniformBuffers()
688 gpuResourceMgr.UnmapBuffer(uboHandles_.generalData.GetHandle()); in UpdateGeneralDataUniformBuffers()
H A Drender_node_default_camera_controller.h122 RENDER_NS::RenderHandleReference generalData; member
H A Drender_node_default_depth_render_slot.cpp266 binder0.BindBuffer(bindingIndex++, buffers_.generalData, 0u); in UpdateSet01()
409 buffers_.generalData = gpuResourceMgr.GetBufferHandle( in GetCameraUniformBuffers()
419 checkValidity(buffers_.defaultBuffer, valid, buffers_.generalData); in GetCameraUniformBuffers()
H A Drender_node_default_material_deferred_shading.h61 RENDER_NS::RenderHandle generalData; member
H A Drender_node_default_depth_render_slot.h52 RENDER_NS::RenderHandle generalData; member
H A Drender_node_default_shadow_render_slot.h96 RENDER_NS::RenderHandleReference generalData; member
H A Drender_node_default_material_render_slot.h75 RENDER_NS::RenderHandle generalData; member
H A Drender_node_default_camera_controller.cpp835 uboHandles_.generalData = in CreateBuffers()
888 …if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.generalData.GetHan… in UpdateGeneralUniformBuffer()
893 gpuResourceMgr.UnmapBuffer(uboHandles_.generalData.GetHandle()); in UpdateGeneralUniformBuffer()
H A Drender_node_default_env.cpp205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData()
H A Drender_node_camera_cubemap.cpp351 binder.BindBuffer(bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
H A Drender_node_default_material_deferred_shading.cpp235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
H A Drender_node_camera_single_post_process.cpp432 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
H A Drender_node_default_material_render_slot.cpp428 binder.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h67 RENDER_NS::RenderHandle generalData; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp355 buffers.generalData = gpuMgr.GetBufferHandle( in GetSceneCameraBufferHandles()
377 checkValidity(defaultBuffer, valid, buffers.generalData); in GetSceneCameraBufferHandles()