/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadow_render_slot.cpp | 154 uboHandles_.generalData = CreateGeneralDataUniformBuffer(gpuResourceMgr); in InitNode() 403 …binder0.BindBuffer(bindingIndex++, uboHandles_.generalData.GetHandle(), UBO_OFFSET_ALIGNMENT * sha… in UpdateSet01() 669 …if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.generalData.GetHan… in UpdateGeneralDataUniformBuffers() 688 gpuResourceMgr.UnmapBuffer(uboHandles_.generalData.GetHandle()); in UpdateGeneralDataUniformBuffers()
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H A D | render_node_default_camera_controller.h | 122 RENDER_NS::RenderHandleReference generalData; member
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H A D | render_node_default_depth_render_slot.cpp | 266 binder0.BindBuffer(bindingIndex++, buffers_.generalData, 0u); in UpdateSet01() 409 buffers_.generalData = gpuResourceMgr.GetBufferHandle( in GetCameraUniformBuffers() 419 checkValidity(buffers_.defaultBuffer, valid, buffers_.generalData); in GetCameraUniformBuffers()
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H A D | render_node_default_material_deferred_shading.h | 61 RENDER_NS::RenderHandle generalData; member
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H A D | render_node_default_depth_render_slot.h | 52 RENDER_NS::RenderHandle generalData; member
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H A D | render_node_default_shadow_render_slot.h | 96 RENDER_NS::RenderHandleReference generalData; member
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H A D | render_node_default_material_render_slot.h | 75 RENDER_NS::RenderHandle generalData; member
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H A D | render_node_default_camera_controller.cpp | 835 uboHandles_.generalData = in CreateBuffers() 888 …if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.generalData.GetHan… in UpdateGeneralUniformBuffer() 893 gpuResourceMgr.UnmapBuffer(uboHandles_.generalData.GetHandle()); in UpdateGeneralUniformBuffer()
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H A D | render_node_default_env.cpp | 205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData()
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H A D | render_node_camera_cubemap.cpp | 351 binder.BindBuffer(bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
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H A D | render_node_default_material_deferred_shading.cpp | 235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
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H A D | render_node_camera_single_post_process.cpp | 432 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
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H A D | render_node_default_material_render_slot.cpp | 428 binder.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 67 RENDER_NS::RenderHandle generalData; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 355 buffers.generalData = gpuMgr.GetBufferHandle( in GetSceneCameraBufferHandles() 377 checkValidity(defaultBuffer, valid, buffers.generalData); in GetSceneCameraBufferHandles()
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