Searched refs:g_progressType (Results 1 – 2 of 2) sorted by relevance
32 ProgressType g_progressType = ProgressType::LINEAR; variable88 g_progressType = ProgressType::MOON; in Create()90 g_progressType = ProgressType::RING; in Create()92 g_progressType = ProgressType::SCALE; in Create()94 g_progressType = ProgressType::CAPSULE; in Create()96 g_progressType = ProgressType::LINEAR; in Create()99 …odel::GetInstance()->Create(0.0, value, 0.0, total, static_cast<NG::ProgressType>(g_progressType)); in Create()151 if (g_progressType == ProgressType::CAPSULE) { in SetColor()187 switch (g_progressType) { in SetCircularStyle()310 if (g_progressType == ProgressType::CAPSULE) { in JsBackgroundColor()[all …]
669 ProgressType g_progressType = NG::ProgressType::LINEAR; in SetProgressInitialize() local671 g_progressType = NG::ProgressType::MOON; in SetProgressInitialize()673 g_progressType = NG::ProgressType::RING; in SetProgressInitialize()675 g_progressType = NG::ProgressType::SCALE; in SetProgressInitialize()677 g_progressType = NG::ProgressType::CAPSULE; in SetProgressInitialize()680 nativeNode, value, total, static_cast<int>(g_progressType)); in SetProgressInitialize()