Searched refs:frameRenderingQueued (Results 1 – 14 of 14) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/src/ecs/ |
H A D | ecs.cpp | 500 bool frameRenderingQueued = false; in Update() local 502 frameRenderingQueued = true; in Update() 509 if (s->Update(frameRenderingQueued, time, delta)) { in Update() 510 frameRenderingQueued = true; in Update() 520 needRender_ = frameRenderingQueued; in Update() 522 return frameRenderingQueued; in Update()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | local_matrix_system.h | 51 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override;
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H A D | local_matrix_system.cpp | 85 bool LocalMatrixSystem::Update(bool frameRenderingQueued, uint64_t, uint64_t) in Update() argument
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H A D | morphing_system.h | 62 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override;
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H A D | node_system.h | 54 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override;
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H A D | skinning_system.h | 58 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override;
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H A D | render_preprocessor_system.h | 66 bool Update(bool frameRenderingQueued, uint64_t totalTime, uint64_t deltaTime) override;
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H A D | animation_system.h | 70 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override;
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H A D | morphing_system.cpp | 233 bool MorphingSystem::Update(bool frameRenderingQueued, uint64_t, uint64_t) in Update() argument
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H A D | render_system.h | 107 bool Update(bool frameRenderingQueued, uint64_t totalTime, uint64_t deltaTime) override;
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H A D | skinning_system.cpp | 282 bool SkinningSystem::Update(bool frameRenderingQueued, uint64_t, uint64_t) in Update() argument
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H A D | render_preprocessor_system.cpp | 461 bool RenderPreprocessorSystem::Update(bool frameRenderingQueued, uint64_t totalTime, uint64_t delta… in Update() argument
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H A D | animation_system.cpp | 662 bool AnimationSystem::Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) in Update() argument
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H A D | render_system.cpp | 1313 bool RenderSystem::Update(bool frameRenderingQueued, uint64_t totalTime, uint64_t deltaTime) in Update() argument 1329 if (!frameRenderingQueued && (renderConfigurationGeneration_ == renderConfigurationGen) && in Update()
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