Searched refs:frameRenderNodeContextData (Results 1 – 1 of 1) sorted by relevance
504 … PatchGpuResourceQueueTransfers(array_view<const RenderNodeContextData> frameRenderNodeContextData, in PatchGpuResourceQueueTransfers() argument508 …PLUGIN_ASSERT(transferRef.acquireNodeIdx < static_cast<uint32_t>(frameRenderNodeContextData.size()… in PatchGpuResourceQueueTransfers()510 auto& acquireNodeRef = frameRenderNodeContextData[transferRef.acquireNodeIdx]; in PatchGpuResourceQueueTransfers()514 if (transferRef.releaseNodeIdx < static_cast<uint32_t>(frameRenderNodeContextData.size())) { in PatchGpuResourceQueueTransfers()515 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers()523 if (transferRef.releaseNodeIdx < static_cast<uint32_t>(frameRenderNodeContextData.size())) { in PatchGpuResourceQueueTransfers()524 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers()