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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp504 … PatchGpuResourceQueueTransfers(array_view<const RenderNodeContextData> frameRenderNodeContextData, in PatchGpuResourceQueueTransfers() argument
508 …PLUGIN_ASSERT(transferRef.acquireNodeIdx < static_cast<uint32_t>(frameRenderNodeContextData.size()… in PatchGpuResourceQueueTransfers()
510 auto& acquireNodeRef = frameRenderNodeContextData[transferRef.acquireNodeIdx]; in PatchGpuResourceQueueTransfers()
514 if (transferRef.releaseNodeIdx < static_cast<uint32_t>(frameRenderNodeContextData.size())) { in PatchGpuResourceQueueTransfers()
515 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers()
523 if (transferRef.releaseNodeIdx < static_cast<uint32_t>(frameRenderNodeContextData.size())) { in PatchGpuResourceQueueTransfers()
524 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers()