Searched refs:fragmentShader (Results 1 – 12 of 12) sorted by relevance
/ohos5.0/docs/zh-cn/application-dev/reference/native-lib/ |
H A D | opengles.md | 177 GLuint vertexShader, fragmentShader, shaderProgram; 184 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 185 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr); 186 glCompileShader(fragmentShader); 191 glAttachShader(shaderProgram, fragmentShader); 209 glDeleteShader(fragmentShader); 635 GLuint vertexShader, fragmentShader, shaderProgram; 642 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 643 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr); 644 glCompileShader(fragmentShader); [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 182 string fragShader = shaderVariant.fragmentShader; in HandleShaderFile() 375 const string_view fragmentShader = svRef.fragmentShader; in CreateGraphicsShader() local 383 …2_t fragIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(fragmentShader); in CreateGraphicsShader() 385 …const auto shaderFile = LoadShaderFile(fragmentShader, ShaderStageFlagBits::CORE_SHADER_STAGE_FRAG… in CreateGraphicsShader() 387 fragIndex = shaderMgr_.CreateShaderModule(fragmentShader, shaderFile.info); in CreateGraphicsShader() 433 … PLUGIN_LOG_E("Failed to load shader : %s %s", vertexShader.data(), fragmentShader.data()); in CreateGraphicsShader() 451 const string_view fragShader = shaderVariants[0].fragmentShader; in CreateShader()
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H A D | shader_data_loader.h | 55 BASE_NS::string fragmentShader; in RENDER_BEGIN_NAMESPACE() member
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H A D | shader_data_loader.cpp | 59 SafeGetJsonValue(jsonData, "frag", result.error, data.fragmentShader); in LoadSingleShaderVariant()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/ |
H A D | program.cpp | 21 void Program::Compile(const std::string& vertexShader, const std::string& fragmentShader) in Compile() argument 24 fragmentID_ = CreateShader(GL_FRAGMENT_SHADER, fragmentShader); in Compile()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/ |
H A D | Shape.js | 87 fragmentShader; 138 this.fragmentShader = fShader;
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H A D | Extension.js | 60 gl.fragmentShader = fShader;
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/include/ |
H A D | program.h | 26 void Compile(const std::string& vertexShader, const std::string& fragmentShader);
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/ohos5.0/docs/zh-cn/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 154 const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); 158 gl.attachShader(shaderProgram, fragmentShader);
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/ohos5.0/docs/en/application-dev/reference/native-lib/ |
H A D | opengles.md | 177 GLuint vertexShader, fragmentShader, shaderProgram; 184 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 185 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr); 186 glCompileShader(fragmentShader); 191 glAttachShader(shaderProgram, fragmentShader); 209 glDeleteShader(fragmentShader); 640 GLuint vertexShader, fragmentShader, shaderProgram; 647 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 648 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr); 649 glCompileShader(fragmentShader); [all …]
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/ohos5.0/docs/zh-cn/third-party-cases/ |
H A D | how-to-use-opengl-to-draw-3d-graphics.md | 219 mProgramHandle = CreateProgram(vertexShader, fragmentShader); 299 char fragmentShader[] =
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/ohos5.0/docs/en/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 150 const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); 154 gl.attachShader(shaderProgram, fragmentShader);
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