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Searched refs:fragmentShader (Results 1 – 12 of 12) sorted by relevance

/ohos5.0/docs/zh-cn/application-dev/reference/native-lib/
H A Dopengles.md177 GLuint vertexShader, fragmentShader, shaderProgram;
184 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
185 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
186 glCompileShader(fragmentShader);
191 glAttachShader(shaderProgram, fragmentShader);
209 glDeleteShader(fragmentShader);
635 GLuint vertexShader, fragmentShader, shaderProgram;
642 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
643 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
644 glCompileShader(fragmentShader);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp182 string fragShader = shaderVariant.fragmentShader; in HandleShaderFile()
375 const string_view fragmentShader = svRef.fragmentShader; in CreateGraphicsShader() local
383 …2_t fragIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(fragmentShader); in CreateGraphicsShader()
385 …const auto shaderFile = LoadShaderFile(fragmentShader, ShaderStageFlagBits::CORE_SHADER_STAGE_FRAG… in CreateGraphicsShader()
387 fragIndex = shaderMgr_.CreateShaderModule(fragmentShader, shaderFile.info); in CreateGraphicsShader()
433 … PLUGIN_LOG_E("Failed to load shader : %s %s", vertexShader.data(), fragmentShader.data()); in CreateGraphicsShader()
451 const string_view fragShader = shaderVariants[0].fragmentShader; in CreateShader()
H A Dshader_data_loader.h55 BASE_NS::string fragmentShader; in RENDER_BEGIN_NAMESPACE() member
H A Dshader_data_loader.cpp59 SafeGetJsonValue(jsonData, "frag", result.error, data.fragmentShader); in LoadSingleShaderVariant()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/
H A Dprogram.cpp21 void Program::Compile(const std::string& vertexShader, const std::string& fragmentShader) in Compile() argument
24 fragmentID_ = CreateShader(GL_FRAGMENT_SHADER, fragmentShader); in Compile()
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/
H A DShape.js87 fragmentShader;
138 this.fragmentShader = fShader;
H A DExtension.js60 gl.fragmentShader = fShader;
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/include/
H A Dprogram.h26 void Compile(const std::string& vertexShader, const std::string& fragmentShader);
/ohos5.0/docs/zh-cn/application-dev/webgl/
H A Dwebgl-2d-guidelines.md154 const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
158 gl.attachShader(shaderProgram, fragmentShader);
/ohos5.0/docs/en/application-dev/reference/native-lib/
H A Dopengles.md177 GLuint vertexShader, fragmentShader, shaderProgram;
184 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
185 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
186 glCompileShader(fragmentShader);
191 glAttachShader(shaderProgram, fragmentShader);
209 glDeleteShader(fragmentShader);
640 GLuint vertexShader, fragmentShader, shaderProgram;
647 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
648 glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
649 glCompileShader(fragmentShader);
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/ohos5.0/docs/zh-cn/third-party-cases/
H A Dhow-to-use-opengl-to-draw-3d-graphics.md219 mProgramHandle = CreateProgram(vertexShader, fragmentShader);
299 char fragmentShader[] =
/ohos5.0/docs/en/application-dev/webgl/
H A Dwebgl-2d-guidelines.md150 const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
154 gl.attachShader(shaderProgram, fragmentShader);