Searched refs:foregroundNodesMap_ (Results 1 – 2 of 2) sorted by relevance
118 foregroundNodesMap_[displayId].clear(); in InitTileQueue()133 auto& foregroundNodes = foregroundNodesMap_[displayId]; in IsTileRectSatisfiedWithSizeLimits()193 for (auto& node : foregroundNodesMap_[displayId]) { in LayoutTileQueue()200 auto& foregroundNodes = foregroundNodesMap_[node->GetDisplayId()]; in IsWindowAlreadyInTileQueue()227 auto& foregroundNodes = foregroundNodesMap_[displayId]; in PushBackNodeInTileQueue()245 auto& foregroundNodes = foregroundNodesMap_[displayId]; in RemoveNodeFromTileQueue()255 auto& foregroundNodes = foregroundNodesMap_[displayId]; in IsValidTileQueueAndPresetRects()278 auto& foregroundNodes = foregroundNodesMap_[displayId]; in RefreshTileQueue()308 auto& foregroundNodes = foregroundNodesMap_[displayId]; in ApplyPresetRectForTileWindows()
66 std::map<DisplayId, std::deque<sptr<WindowNode>>> foregroundNodesMap_; variable