Searched refs:foregroundImageRepeatNum (Results 1 – 1 of 1) sorted by relevance
109 const int32_t foregroundImageRepeatNum = ceil(drawScore); in PaintStar() local110 const float secondaryImageRepeatNum = foregroundImageRepeatNum - drawScore; in PaintStar()111 const int32_t backgroundImageRepeatNum = starNum - foregroundImageRepeatNum; in PaintStar()120 for (int32_t i = 0; i < foregroundImageRepeatNum; i++) { in PaintStar()130 …static_cast<float>(offset.GetX() + singleStarWidth * static_cast<float>(foregroundImageRepeatNum)), in PaintStar()163 const int32_t foregroundImageRepeatNum = ceil(drawScore); in PaintReverseStar() local164 const float secondaryImageRepeatNum = foregroundImageRepeatNum - drawScore; in PaintReverseStar()165 const int32_t backgroundImageRepeatNum = starNum - foregroundImageRepeatNum; in PaintReverseStar()187 for (int32_t i = 0; i < foregroundImageRepeatNum; i++) { in PaintReverseStar()