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/ohos5.0/foundation/multimedia/player_framework/frameworks/native/audio_haptic/
H A Daudio_haptic_sound_normal_impl.cpp408 int32_t forceTypeValue = 0; in HandleAudioInterruptEvent() local
411 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceTypeValue); in HandleAudioInterruptEvent()
414 interruptEvent.forceType = static_cast<AudioStandard::InterruptForceType>(forceTypeValue); in HandleAudioInterruptEvent()