Searched refs:forceTypeValue (Results 1 – 1 of 1) sorted by relevance
408 int32_t forceTypeValue = 0; in HandleAudioInterruptEvent() local411 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceTypeValue); in HandleAudioInterruptEvent()414 interruptEvent.forceType = static_cast<AudioStandard::InterruptForceType>(forceTypeValue); in HandleAudioInterruptEvent()