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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/
H A Drs_particle_noise_field.cpp102 float forceMagnitude = static_cast<float>(fieldStrength_); in ApplyField() local
107 forceMagnitude = std::max(forceMagnitude, -1.f * distance / deltaTime); in ApplyField()
109 forceMagnitude = std::min(forceMagnitude, edgeDistance / deltaTime); in ApplyField()
112 forceMagnitude *= featherEffect; in ApplyField()
113 Vector2f force = direction.Normalized() * forceMagnitude; in ApplyField()