Searched refs:focusAnimationStack_ (Results 1 – 2 of 2) sorted by relevance
72 if (!focusAnimationStack_.empty()) { in PushFocusAnimationElement()78 focusAnimationStack_.push(renderFocus); in PushFocusAnimationElement()84 if (focusAnimationStack_.empty()) { in PopFocusAnimationElement()87 focusAnimationStack_.pop(); in PopFocusAnimationElement()88 if (!focusAnimationStack_.empty()) { in PopFocusAnimationElement()106 if (focusAnimationStack_.empty()) { in StartFocusAnimation()109 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StartFocusAnimation()116 if (focusAnimationStack_.empty()) { in StopFocusAnimation()119 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StopFocusAnimation()127 if (focusAnimationStack_.empty()) { in SetFocusAnimationProperties()[all …]
62 std::stack<WeakPtr<RenderFocusAnimation>> focusAnimationStack_; variable