Searched refs:floatSession (Results 1 – 1 of 1) sorted by relevance
684 sptr<SceneSession> floatSession; variable685 floatSession = new (std::nothrow) SceneSession(info, nullptr);686 EXPECT_NE(floatSession, nullptr);688 …>nonSystemFloatSceneSessionMap_.insert(std::make_pair(floatSession->GetPersistentId(), floatSessio…694 EXPECT_TRUE(floatSession->GetSessionProperty()->GetForceHide());698 EXPECT_TRUE(floatSession->GetSessionProperty()->GetForceHide());772 sptr<SceneSession> floatSession; variable773 floatSession = new (std::nothrow) SceneSession(info, nullptr);774 ASSERT_NE(floatSession, nullptr);775 ASSERT_NE(floatSession->GetSessionProperty(), nullptr);[all …]