Searched refs:floatAnimation (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/toggle/ |
H A D | render_toggle.cpp | 201 void RenderToggle::CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beg… in CreateFloatAnimation() argument 204 if (!floatAnimation) { in CreateFloatAnimation() 209 floatAnimation->AddKeyframe(keyframeBegin); in CreateFloatAnimation() 210 floatAnimation->AddKeyframe(keyframeEnd); in CreateFloatAnimation() 211 floatAnimation->AddListener([weakToggle = AceType::WeakClaim(this)](float value) { in CreateFloatAnimation()
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H A D | render_toggle.h | 93 …void CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, floa…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/button/ |
H A D | render_button.cpp | 406 RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, float endValue) in CreateFloatAnimation() argument 408 if (!floatAnimation) { in CreateFloatAnimation() 413 floatAnimation->AddKeyframe(keyframeBegin); in CreateFloatAnimation() 414 floatAnimation->AddKeyframe(keyframeEnd); in CreateFloatAnimation() 415 floatAnimation->AddListener([weakButton = AceType::WeakClaim(this)](float value) { in CreateFloatAnimation()
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H A D | render_button.h | 228 …void CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, floa…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/box/ |
H A D | render_box.cpp | 908 void RenderBox::CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginV… in CreateFloatAnimation() argument 910 if (!floatAnimation) { in CreateFloatAnimation() 915 floatAnimation->AddKeyframe(keyframeBegin); in CreateFloatAnimation() 916 floatAnimation->AddKeyframe(keyframeEnd); in CreateFloatAnimation() 917 floatAnimation->AddListener([weakBox = AceType::WeakClaim(this)](float value) { in CreateFloatAnimation()
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H A D | render_box.h | 186 …void CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, floa…
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