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Searched refs:floatAnimation (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H A Drender_toggle.cpp201 void RenderToggle::CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beg… in CreateFloatAnimation() argument
204 if (!floatAnimation) { in CreateFloatAnimation()
209 floatAnimation->AddKeyframe(keyframeBegin); in CreateFloatAnimation()
210 floatAnimation->AddKeyframe(keyframeEnd); in CreateFloatAnimation()
211 floatAnimation->AddListener([weakToggle = AceType::WeakClaim(this)](float value) { in CreateFloatAnimation()
H A Drender_toggle.h93 …void CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, floa…
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/button/
H A Drender_button.cpp406 RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, float endValue) in CreateFloatAnimation() argument
408 if (!floatAnimation) { in CreateFloatAnimation()
413 floatAnimation->AddKeyframe(keyframeBegin); in CreateFloatAnimation()
414 floatAnimation->AddKeyframe(keyframeEnd); in CreateFloatAnimation()
415 floatAnimation->AddListener([weakButton = AceType::WeakClaim(this)](float value) { in CreateFloatAnimation()
H A Drender_button.h228 …void CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, floa…
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/box/
H A Drender_box.cpp908 void RenderBox::CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginV… in CreateFloatAnimation() argument
910 if (!floatAnimation) { in CreateFloatAnimation()
915 floatAnimation->AddKeyframe(keyframeBegin); in CreateFloatAnimation()
916 floatAnimation->AddKeyframe(keyframeEnd); in CreateFloatAnimation()
917 floatAnimation->AddListener([weakBox = AceType::WeakClaim(this)](float value) { in CreateFloatAnimation()
H A Drender_box.h186 …void CreateFloatAnimation(RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, floa…