Searched refs:firstState (Results 1 – 6 of 6) sorted by relevance
135 @State firstState: ItemState = ItemState.Normal148 Button('change status:' + this.firstState)151 … this.firstState = this.firstState === ItemState.Skip ? ItemState.Normal : ItemState.Skip156 .status(this.firstState)
133 @State firstState: ItemState = ItemState.Normal146 Button('change status:' + this.firstState)149 … this.firstState = this.firstState === ItemState.Skip ? ItemState.Normal : ItemState.Skip154 .status(this.firstState)
315 void SetFirstState(State *firstState);389 void SetFirstState(State *firstState);
99 void StateMachine::SetFirstState(State *firstState) in SetFirstState() argument106 pStateMachineHandler->SetFirstState(firstState); in SetFirstState()397 void StateMachineHandler::SetFirstState(State *firstState) in SetFirstState() argument399 pFirstState = firstState; in SetFirstState()
58 void SetFirstState(State *firstState);
194 void StateMachine::SetFirstState(State *firstState) in SetFirstState() argument