Searched refs:firstFactor (Results 1 – 3 of 3) sorted by relevance
156 float firstFactor = 0.5f; variable158 Drawing::Point point = firstEffectFilter.LerpPoint(p1, p2, firstFactor, secondFactor);
83 float firstFactor, float secondFactor);
63 float firstFactor, float secondFactor) in LerpPoint() argument66 p = firstFactor * firstPoint + secondFactor * secondPoint; in LerpPoint()