Searched refs:entityManager_ (Results 1 – 2 of 2) sorted by relevance
128 EntityManager entityManager_; member in __anon7ce8fd9e0110::Ecs307 return entityManager_; in GetEntityManager()363 const Entity clonedEntity = entityManager_.Create(); in CloneEntity()364 if (entityManager_.IsAlive(entity)) { in CloneEntity()436 entityManager_.UpdateDeadEntities(); in ProcessEvents()439 if (const auto events = entityManager_.GetEvents(); !events.empty()) { in ProcessEvents()444 const vector<Entity> removed = entityManager_.GetRemovedEntities(); in ProcessEvents()528 entityManager_.DestroyAllEntities(); in Uninitialize()
506 transformComponentManager_(transformComponentManager), entityManager_(entityManager) in NodeCache()821 const uint32_t entityGenerationId = entityManager_.GetGenerationCounter(); in Refresh()842 …std::remove_if(first, last, [&em = entityManager_](Entity entity) { return !em.IsAlive(entity); })… in Refresh()928 const uint32_t entityGenerationId = entityManager_.GetGenerationCounter(); in InternalNodeUpdate()977 IEntityManager& entityManager_; member in NodeSystem::NodeCache