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/ohos5.0/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp108 META_NS::ITaskQueue::Ptr engineThread; variable
204 engineThread = tr.GetTaskQueue(ENGINE_THREAD); in InitEngine()
205 if (!engineThread) { in InitEngine()
207 tr.RegisterTaskQueue(engineThread, ENGINE_THREAD); in InitEngine()
257 auto appThread = engineThread; in InitEngine()
283 engineThread->AddWaitableTask(engineInit)->Wait(); in InitEngine()
379 engineThread->CancelTask(renderTask); in DeinitRenderThread()
403 engineThread->AddWaitableTask(engine_deinit)->Wait(); in DeinitRenderThread()
407 engineThread.reset(); in DeinitRenderThread()
439 engineThread->CancelTask(renderTask); in RenderFrame()
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