Searched refs:enableMultiQueue (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | renderer.cpp | 118 …RenderNodeGraphNodeStore& nodeStore, const bool enableMultiQueue, const RenderingConfiguration& re… in InitializeRenderNodeContextData() argument 155 …uResourceMgr, *nodeContextData.nodeContextPsoMgr, contextInitRef.requestedQueue, enableMultiQueue); in InitializeRenderNodeContextData() 501 const bool enableMultiQueue = (device_.GetGpuQueueCount() > 1); in InitNodeGraphs() local 505 … InitializeRenderNodeContextData(renderContext_, nodeStore, enableMultiQueue, renderConfig_); in InitNodeGraphs() 507 if (enableMultiQueue) { in InitNodeGraphs()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/vulkan/ |
H A D | intf_device_vk.h | 42 bool enableMultiQueue { false };
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 468 const bool enableMultiQueue);
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H A D | render_command_list.cpp | 288 …const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) in RenderCommandList() argument 294 enableMultiQueue_(enableMultiQueue) in RenderCommandList()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.cpp | 835 if (extra.enableMultiQueue) { in CheckExternalConfig()
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