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Searched refs:effectStrategy (Results 1 – 25 of 66) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/
H A Drs_symbol_animation.cpp131 if (symbolAnimationConfig->effectStrategy == in NodeProcessBeforeAnimation()
186 disappearConfig->effectStrategy = symbolAnimationConfig->effectStrategy; in SetDisappearConfig()
266 effectStrategy); in SetReplaceAppear()
317 Drawing::DrawingEffectStrategy& effectStrategy) in GetAnimationGroupParameters() argument
336 effectStrategy) != 0) { in GetAnimationGroupParameters()
338 Drawing::DrawingAnimationType(effectStrategy), in GetAnimationGroupParameters()
343 Drawing::DrawingAnimationType(effectStrategy), in GetAnimationGroupParameters()
364 switch (symbolAnimationConfig->effectStrategy) { in ChooseAnimation()
460 const Drawing::DrawingEffectStrategy& effectStrategy) in SpliceAnimation() argument
467 effectStrategy == Drawing::DrawingEffectStrategy::APPEAR) { in SpliceAnimation()
[all …]
H A Drs_symbol_animation.h55 Drawing::DrawingEffectStrategy& effectStrategy);
76 const Drawing::DrawingEffectStrategy& effectStrategy);
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/texgine/export/symbol_animation/
H A Dsymbol_node_build.cpp46 const RSEffectStrategy effectStrategy, in SymbolNodeBuild() argument
48 symbolData_(symbolData), effectStrategy_(effectStrategy), in SymbolNodeBuild()
90 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::NONE; in ClearAnimation()
111 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::SCALE; in DecomposeSymbolAndDraw()
115 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::VARIABLE_COLOR; in DecomposeSymbolAndDraw()
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-basic-components-symbolSpan.md119 ### effectStrategy subsection
121 effectStrategy(value: SymbolEffectStrategy)
159 该示例通过renderingStrategy、effectStrategy属性展示了不同的渲染和动效策略。
235 .effectStrategy(SymbolEffectStrategy.NONE)
244 .effectStrategy(1)
253 .effectStrategy(2)
H A Dts-basic-components-symbolGlyph.md117 ### effectStrategy subsection
119 effectStrategy(value: SymbolEffectStrategy)
175 > 动效属性,仅支持使用effectStrategy属性或单个symbolEffect属性,不支持多种动效属性混合使用。
484 该示例通过renderingStrategy、effectStrategy属性展示了不同的渲染和动效策略。
547 .effectStrategy(SymbolEffectStrategy.NONE)
554 .effectStrategy(1)
561 .effectStrategy(2)
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dsymbol_span_model_ng.cpp78 void SymbolSpanModelNG::SetSymbolEffect(const uint32_t effectStrategy) in SetSymbolEffect() argument
80 …ACE_UPDATE_SYMBOL_SPAN_PROPERTY(SymbolEffectStrategy, effectStrategy, PropertyInfo::SYMBOL_EFFECT_… in SetSymbolEffect()
114 void SymbolSpanModelNG::SetSymbolEffect(FrameNode* frameNode, const uint32_t effectStrategy) in SetSymbolEffect() argument
117 ACE_UPDATE_NODE_SYMBOL_SPAN_PROPERTY(SymbolEffectStrategy, effectStrategy, in SetSymbolEffect()
H A Dsymbol_span_model_ng.h33 void SetSymbolEffect(const uint32_t effectStrategy) override;
39 static void SetSymbolEffect(FrameNode* frameNode, const uint32_t effectStrategy);
H A Dsymbol_span_model.h42 virtual void SetSymbolEffect(const uint32_t effectStrategy) = 0;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/symbol/
H A Dsymbol_model_ng.cpp63 void SymbolModelNG::SetSymbolEffect(const std::uint32_t effectStrategy) in SetSymbolEffect() argument
65 ACE_UPDATE_LAYOUT_PROPERTY(TextLayoutProperty, SymbolEffectStrategy, effectStrategy); in SetSymbolEffect()
109 void SymbolModelNG::SetSymbolEffect(FrameNode* frameNode, const std::uint32_t effectStrategy) in SetSymbolEffect() argument
111 …ACE_UPDATE_NODE_LAYOUT_PROPERTY(TextLayoutProperty, SymbolEffectStrategy, effectStrategy, frameNod… in SetSymbolEffect()
H A Dsymbol_model_ng.h31 void SetSymbolEffect(const std::uint32_t effectStrategy) override;
40 static void SetSymbolEffect(FrameNode* frameNode, const std::uint32_t effectStrategy);
H A Dsymbol_model.h46 virtual void SetSymbolEffect(const std::uint32_t effectStrategy) = 0;
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/unittest/animation/
H A Drs_symbol_animation_test.cpp63 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::NONE;
86 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::VARIABLE_COLOR;
98 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::REPLACE_APPEAR;
119 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::SCALE;
165 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::SCALE;
207 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::SCALE;
228 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::VARIABLE_COLOR;
310 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::REPLACE_APPEAR;
353 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::SCALE;
363 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::PULSE;
[all …]
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
H A Dselection_info.h79 int32_t effectStrategy = 0; member
100 effectStrategy = style.GetEffectStrategy(); in SymbolSpanStyle()
114 && effectStrategy == rhs.effectStrategy;
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/texgine/export/symbol_engine/
H A Dhm_symbol_txt.h48 void SetSymbolEffect(const RSEffectStrategy& effectStrategy) in SetSymbolEffect() argument
50 effectStrategy_ = effectStrategy; in SetSymbolEffect()
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/2d_engine/fuzztest/hm_symbol/hmsymbolrun_fuzzer/
H A Dhm_symbol_run_fuzzer.cpp42 RSEffectStrategy effectStrategy = SPText::GetObject<RSEffectStrategy>(); in DrawSymbolFuzzTest() local
44 symbolText.SetSymbolEffect(effectStrategy); in DrawSymbolFuzzTest()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/skia_txt/symbol_engine/
H A Dhm_symbol_node_build.cpp147 const RSEffectStrategy &effectStrategy, in SymbolNodeBuild() argument
149 symbolData_(symbolData), effectStrategy_(effectStrategy), in SymbolNodeBuild()
206 symbolAnimationConfig->effectStrategy = Drawing::DrawingEffectStrategy::NONE; in ClearAnimation()
236 symbolAnimationConfig->effectStrategy = effectStrategy_; in DecomposeSymbolAndDraw()
H A Dhm_symbol_txt.cpp57 void HMSymbolTxt::SetSymbolEffect(const RSEffectStrategy& effectStrategy) in SetSymbolEffect() argument
59 effectStrategy_ = effectStrategy; in SetSymbolEffect()
/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-basic-components-symbolSpan.md119 ### effectStrategy subsection
121 effectStrategy(value: SymbolEffectStrategy)
159 …rates different rendering and effect strategies using **renderingStrategy** and **effectStrategy**.
235 .effectStrategy(SymbolEffectStrategy.NONE)
244 .effectStrategy(1)
253 .effectStrategy(2)
/ohos5.0/docs/zh-cn/application-dev/ui/
H A Darkts-common-components-symbol.md181 - 通过[effectStrategy](../reference/apis-arkui/arkui-ts/ts-basic-components-symbolSpan.md#effectstrat…
190 .effectStrategy(SymbolEffectStrategy.NONE)
199 .effectStrategy(SymbolEffectStrategy.SCALE)
208 .effectStrategy(SymbolEffectStrategy.HIERARCHICAL)
219 相较于effectStrategy属性在启动时即触发动效,可以通过以下两种方式来控制动效的播放状态,以及选择更多样化的动效策略。
221 关于effectStrategy属性与symbolEffect属性的多种动态属性使用及生效原则,详情请参阅[SymbolGlyph.symbolEffect](../reference/apis-a…
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/2d_engine/unittest/rosen_text/hm_symbol/
H A Dhm_symbol_run_test.cpp222 RSEffectStrategy effectStrategy = RSEffectStrategy::BOUNCE; variable
225 bool flag = hmSymbolRun.GetAnimationGroups(glyphid, effectStrategy, animationOut);
237 RSEffectStrategy effectStrategy = RSEffectStrategy::PULSE; variable
240 bool flag = hmSymbolRun.GetAnimationGroups(glyphid, effectStrategy, animationOut);
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/adapter/common/
H A Dhm_symbol_txt.cpp82 void HMSymbolTxt::SetSymbolEffect(const uint32_t& effectStrategy) in SetSymbolEffect() argument
84 auto iter = EFFECT_TYPES.find(effectStrategy); in SetSymbolEffect()
/ohos5.0/docs/en/application-dev/ui/
H A Darkts-common-components-symbol.md181 - Set the effect strategy of the **SymbolSpan** component through [effectStrategy](../reference/api…
190 .effectStrategy(SymbolEffectStrategy.NONE)
199 .effectStrategy(SymbolEffectStrategy.SCALE)
208 .effectStrategy(SymbolEffectStrategy.HIERARCHICAL)
219 In addition to using the **effectStrategy** attribute, which triggers an animation once it is activ…
221 For details about how **effectStrategy** works with **symbolEffect**, see [SymbolGlyph.symbolEffect…
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_symbol_span_modifier.cpp118 void SetSymbolSpanEffectStrategy(ArkUINodeHandle node, ArkUI_Uint32 effectStrategy) in SetSymbolSpanEffectStrategy() argument
122 SymbolSpanModelNG::SetSymbolEffect(frameNode, effectStrategy); in SetSymbolSpanEffectStrategy()
H A Dnode_symbol_glyph_modifier.cpp140 void SetEffectStrategy(ArkUINodeHandle node, ArkUI_Uint32 effectStrategy) in SetEffectStrategy() argument
144 SymbolModelNG::SetSymbolEffect(frameNode, effectStrategy); in SetEffectStrategy()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/export/rosen_text/
H A Dsymbol_animation_config.h43 Drawing::DrawingEffectStrategy effectStrategy = Drawing::DrawingEffectStrategy::NONE; member

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