Searched refs:dstTrack (Results 1 – 1 of 1) sorted by relevance
497 auto dstTrack = animationTrackManager->Write(dstTrackEntity); in UpdateTracks() local499 *dstTrack = *srcTrack; in UpdateTracks()502 dstTrack->target = {}; in UpdateTracks()505 if ((dstTrack->component == ITransformComponentManager::UID) && in UpdateTracks()506 (dstTrack->property == "position")) { in UpdateTracks()510 dstTrack->data = entityManager.CreateReferenceCounted(); in UpdateTracks()511 animationOutputManager->Create(dstTrack->data); in UpdateTracks()512 const auto dstOutput = animationOutputManager->Write(dstTrack->data); in UpdateTracks()