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Searched refs:dstState (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H A Dliteplayer_state_machine.cpp117 HiState *dstState = HiState::FindTransition(event); in FindTransition() local
118 return dstState; in FindTransition()
H A Dliteplayer.cpp101 #define CHECK_STATE_SAME(srcState, dstState) … argument
103 …if ((dstState) == (srcState)) { …
104 MEDIA_INFO_LOG("current play state already be %d", (dstState)); \
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp1531 … const GpuResourceState& dstState, const BindableBuffer& res, RenderGraph::ParameterCache& params) in UpdateStateAndCreateBarriersGpuBuffer() argument
1539 auto& srcStateRef = GetBufferResourceStateRef(res.handle, dstState.gpuQueue); in UpdateStateAndCreateBarriersGpuBuffer()
1541 …if ((prevStateRb.accessFlags != dstState.accessFlags) || (prevStateRb.accessFlags & WRITE_ACCESS_F… in UpdateStateAndCreateBarriersGpuBuffer()
1543 …res.handle, prevStateRb, dstState.gpuQueue, GetDstBufferBarrier(dstState, res), params.gpuQueue }); in UpdateStateAndCreateBarriersGpuBuffer()
1547 srcStateRef.state = dstState; in UpdateStateAndCreateBarriersGpuBuffer()