Searched refs:dstState (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/ |
H A D | liteplayer_state_machine.cpp | 117 HiState *dstState = HiState::FindTransition(event); in FindTransition() local 118 return dstState; in FindTransition()
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H A D | liteplayer.cpp | 101 #define CHECK_STATE_SAME(srcState, dstState) … argument 103 …if ((dstState) == (srcState)) { … 104 MEDIA_INFO_LOG("current play state already be %d", (dstState)); \
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 1531 … const GpuResourceState& dstState, const BindableBuffer& res, RenderGraph::ParameterCache& params) in UpdateStateAndCreateBarriersGpuBuffer() argument 1539 auto& srcStateRef = GetBufferResourceStateRef(res.handle, dstState.gpuQueue); in UpdateStateAndCreateBarriersGpuBuffer() 1541 …if ((prevStateRb.accessFlags != dstState.accessFlags) || (prevStateRb.accessFlags & WRITE_ACCESS_F… in UpdateStateAndCreateBarriersGpuBuffer() 1543 …res.handle, prevStateRb, dstState.gpuQueue, GetDstBufferBarrier(dstState, res), params.gpuQueue }); in UpdateStateAndCreateBarriersGpuBuffer() 1547 srcStateRef.state = dstState; in UpdateStateAndCreateBarriersGpuBuffer()
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