Searched refs:dsScene_ (Results 1 – 4 of 4) sorted by relevance
152 if (dsScene_) { in ~RenderPreprocessorSystem()153 rdsMgr.Destroy(IRenderDataStoreDefaultScene::UID, dsScene_); in ~RenderPreprocessorSystem()221 dsScene_ = CreateIfNeeded(manager, dsScene_, properties_.dataStoreScene); in SetDataStorePointers()
138 IRenderDataStoreDefaultScene* dsScene_ { nullptr };
226 IRenderDataStoreDefaultScene* dsScene_ = nullptr; variable
1236 dsScene_ = in SetDataStorePointers()1351 if (dsMaterial_ && dsCamera_ && dsLight_ && dsScene_) { in Update()1355 dsScene_->Clear(); in Update()2328 dsScene_->SetScene(renderDataScene); in FetchFullScene()