Searched refs:drawableVec_ (Results 1 – 6 of 6) sorted by relevance
1991 if (auto& drawable = drawableVec_[static_cast<uint32_t>(slot)]) { in GetFilterDrawable()2533 auto dirtySlots = RSDrawable::CalculateDirtySlots(dirtyTypes_, drawableVec_); in UpdateDrawableVecV2()2541 RSDrawable::FuzeDrawableSlots(*this, drawableVec_); in UpdateDrawableVecV2()2548 RSDrawable::UpdateSaveRestore(*this, drawableVec_, drawableVecStatus_); in UpdateDrawableVecV2()2554 RSDrawable::UpdateDirtySlots(*this, drawableVec_, dirtySlotShadow); in UpdateDrawableVecV2()2584 if (drawableVec_[static_cast<int8_t>(RSDrawableSlot::SHADOW)] != nullptr && in UpdateShadowRect()2623 if (const auto& drawable = drawableVec_[index]) { in UpdateDisplayList()2628 return drawableVec_[endIndex] != nullptr ? stagingDrawCmdList_.size() - 1 : -1; in UpdateDisplayList()3410 drawableVec_[static_cast<int8_t>(RSDrawableSlot::CHILDREN)].reset(); in OnTreeStateChanged()4169 if (auto& drawable = drawableVec_[static_cast<uint32_t>(slot)]) { in OnSync()[all …]
203 renderNode->drawableVec_[static_cast<int32_t>(RSDrawableSlot::CHILDREN)] = childDrawable;243 …renderNode->drawableVec_[static_cast<int32_t>(RSDrawableSlot::CHILDREN)] = std::move(rSChildrenDra…245 …renderNode->drawableVec_[static_cast<int32_t>(RSDrawableSlot::FOREGROUND_STYLE)] = std::move(foreg…
343 renderNode->drawableVec_[static_cast<int32_t>(RSDrawableSlot::CHILDREN)]); in DumpDrawableTree()357 const auto& drawableVec = renderNode->drawableVec_; in DumpDrawableVec()
1040 node.drawableVec_[static_cast<uint32_t>(RSDrawableSlot::BACKGROUND_FILTER)] = filterDrawable;1111 … node.drawableVec_[static_cast<uint32_t>(slot)] = std::make_shared<DrawableV2::RSFilterDrawable>();
1111 node->drawableVec_[static_cast<uint32_t>(RSDrawableSlot::BACKGROUND_FILTER)] = drawableFilter;2003 nodeTest->drawableVec_.at(1) = drawableTest1;2013 nodeTest->drawableVec_.at(4) = drawableTest2;2045 nodeTest->drawableVec_.at(1) = drawableTest1;
1104 RSDrawable::Vec drawableVec_; variable