Searched refs:doWindowAnimate_ (Results 1 – 3 of 3) sorted by relevance
1638 isHardwareForcedDisabled_ = isHardwareForcedDisabled_ || doWindowAnimate_ || in CheckIfHardwareForcedDisabled()1643 isHardwareForcedDisabled_, doWindowAnimate_.load(), isMultiDisplay, hasColorFilter); in CheckIfHardwareForcedDisabled()1985 uniVisitor->SetAnimateState(doWindowAnimate_); in UniRender()2165 rsVisitor->SetAnimateState(doWindowAnimate_); in Render()2397 doWindowAnimate_.load(), isUniRender_); in CalcOcclusion()2398 if (doWindowAnimate_ && !isUniRender_) { in CalcOcclusion()2790 doWindowAnimate_ = false; in Animate()2876 doWindowAnimate_ = curWinAnim; in Animate()3338 bool animate_ = doWindowAnimate_; in DoParallelComposition()
593 std::atomic_bool doWindowAnimate_ = false; variable
296 mainThread->doWindowAnimate_ = false;311 mainThread->doWindowAnimate_ = false;325 mainThread->doWindowAnimate_ = true;1845 bool doWindowAnimate = mainThread->doWindowAnimate_;1846 mainThread->doWindowAnimate_ = false;1869 mainThread->doWindowAnimate_ = doWindowAnimate;