Searched refs:distributedUI (Results 1 – 8 of 8) sorted by relevance
85 DistributedUI distributedUI; variable129 DistributedUI distributedUI; variable138 distributedUI.AddNewNode(0);148 distributedUI.AddNewNode(0);168 DistributedUI distributedUI; variable176 distributedUI.OnTreeUpdate();182 distributedUI.OnTreeUpdate();188 distributedUI.OnPageChanged(distributedUI.GetCurrentPageId());204 DistributedUI distributedUI; variable243 DistributedUI distributedUI; variable[all …]
28 … DistributedUIManager(int32_t instanceid, const std::shared_ptr<NG::DistributedUI>& distributedUI) in DistributedUIManager() argument29 : instanceId_(instanceid), distributedUI_(distributedUI) in DistributedUIManager()
827 auto distributedUI = std::make_shared<NG::DistributedUI>(); in InitializeInner() local828 uiManager_ = std::make_unique<DistributedUIManager>(instanceId_, distributedUI); in InitializeInner()889 auto distributedUI = std::make_shared<NG::DistributedUI>(); in RunFormPage() local890 uiManager_ = std::make_unique<DistributedUIManager>(instanceId_, distributedUI); in RunFormPage()893 container->SetDistributedUI(distributedUI); in RunFormPage()926 auto distributedUI = std::make_shared<NG::DistributedUI>(); in Initialize() local927 uiManager_ = std::make_unique<DistributedUIManager>(instanceId_, distributedUI); in Initialize()959 auto distributedUI = std::make_shared<NG::DistributedUI>(); in InitializeDynamic() local960 uiManager_ = std::make_unique<DistributedUIManager>(instanceId_, distributedUI); in InitializeDynamic()983 auto distributedUI = std::make_shared<NG::DistributedUI>(); in Initialize() local[all …]
68 auto distributedUI = container->GetDistributedUI(); in ProcessTabBarItem() local69 CHECK_NULL_BREAK(distributedUI); in ProcessTabBarItem()70 if (distributedUI->IsSinkMode()) { in ProcessTabBarItem()
53 auto distributedUI = container->GetDistributedUI(); in UINode() local54 CHECK_NULL_BREAK(distributedUI); in UINode()55 distributedUI->AddNewNode(nodeId_); in UINode()69 auto distributedUI = container->GetDistributedUI(); in ~UINode() local70 CHECK_NULL_BREAK(distributedUI); in ~UINode()71 if (hostPageId_ == distributedUI->GetCurrentPageId()) { in ~UINode()72 distributedUI->AddDeletedNode(nodeId_); in ~UINode()
523 auto distributedUI = container->GetDistributedUI(); in FirePageShow() local524 CHECK_NULL_BREAK(distributedUI); in FirePageShow()525 distributedUI->OnPageChanged(node->GetPageId()); in FirePageShow()
463 void SetDistributedUI(std::shared_ptr<NG::DistributedUI>& distributedUI) in SetDistributedUI() argument465 distributedUI_ = distributedUI; in SetDistributedUI()
235 auto distributedUI = container->GetDistributedUI(); in AddDirtyLayoutNode() local236 CHECK_NULL_BREAK(distributedUI); in AddDirtyLayoutNode()237 distributedUI->AddDirtyLayoutNode(dirty->GetId()); in AddDirtyLayoutNode()278 CHECK_NULL_BREAK(distributedUI); in AddDirtyRenderNode()279 distributedUI->AddDirtyRenderNode(dirty->GetId()); in AddDirtyRenderNode()565 CHECK_NULL_BREAK(distributedUI); in FlushVsync()566 distributedUI->ApplyOneUpdate(); in FlushVsync()602 CHECK_NULL_BREAK(distributedUI); in FlushVsync()603 distributedUI->OnTreeUpdate(); in FlushVsync()2389 CHECK_NULL_BREAK(distributedUI); in OnTouchEvent()[all …]