Searched refs:displayGroupWindowTree_ (Results 1 – 9 of 9) sorted by relevance
70 displayGroupController_->displayGroupWindowTree_.clear(); in SetUp()776 DisplayGroupWindowTree displayGroupWindowTree_; variable777 displayGroupWindowTree_.find(displayId) = displayGroupWindowTree_.end();795 DisplayGroupWindowTree displayGroupWindowTree_; variable796 displayGroupWindowTree_.find(displayId) = displayGroupWindowTree_.end();813 DisplayGroupWindowTree displayGroupWindowTree_; variable814 displayGroupWindowTree_.find(displayId) = displayGroupWindowTree_.end();831 DisplayGroupWindowTree displayGroupWindowTree_; variable832 displayGroupWindowTree_.find(displayId) = displayGroupWindowTree_.end();849 DisplayGroupWindowTree displayGroupWindowTree_; variable[all …]
460 layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::APP_WINDOW_NODE]->push_back(node);494 layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::APP_WINDOW_NODE]->push_back(node);501 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(aboveN…748 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(dockNo…796 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(dockNo…836 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(dockNo…1080 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(dockNo…1166 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(dockNo…1204 …layoutPolicy_->displayGroupWindowTree_[0][WindowRootNodeType::ABOVE_WINDOW_NODE]->push_back(dockNo…
51 displayGroupWindowTree_.insert(std::make_pair(displayId, std::move(displayWindowTree))); in InitNewDisplay()61 if (displayGroupWindowTree_.find(displayId) != displayGroupWindowTree_.end()) { in GetWindowNodesByDisplayIdAndRootType()62 auto& displayWindowTree = displayGroupWindowTree_[displayId]; in GetWindowNodesByDisplayIdAndRootType()87 for (auto& elem : displayGroupWindowTree_) { in UpdateDisplayGroupWindowTree()113 for (auto& iter : displayGroupWindowTree_) { in ProcessCrossNodes()358 if (displayGroupWindowTree_.find(displayId) == displayGroupWindowTree_.end()) { in ProcessNotCrossNodesOnDestroyedDisplay()370 … if (displayGroupWindowTree_[displayId].find(type) == displayGroupWindowTree_[displayId].end()) { in ProcessNotCrossNodesOnDestroyedDisplay()373 auto nodesVec = *(displayGroupWindowTree_[displayId][type]); in ProcessNotCrossNodesOnDestroyedDisplay()541 displayGroupWindowTree_.erase(displayId); in ClearMapOfDestroyedDisplay()
61 …const auto& appWindowNodeVec = *(displayGroupWindowTree_[displayId][WindowRootNodeType::APP_WINDOW… in Reorder()117 …if (displayGroupWindowTree_[displayId].find(rootType) == displayGroupWindowTree_[displayId].end())… in LayoutSplitNodes()120 auto appWindowNodeVec = *(displayGroupWindowTree_[displayId][rootType]); in LayoutSplitNodes()575 displayGroupWindowTree_[displayId][WindowRootNodeType::APP_WINDOW_NODE]); in GetCurCascadeRect()577 displayGroupWindowTree_[displayId][WindowRootNodeType::ABOVE_WINDOW_NODE]); in GetCurCascadeRect()669 auto& displayWindowTree = displayGroupWindowTree_[displayId]; in GetDockWindowShowState()
53 auto& displayWindowTree = displayGroupWindowTree_[displayId]; in Launch()119 …const auto& appWindowNodes = *(displayGroupWindowTree_[displayId][WindowRootNodeType::APP_WINDOW_N… in InitTileQueue()
38 : displayGroupWindowTree_(displayGroupWindowTree) in WindowLayoutPolicy()170 auto& displayWindowTree = displayGroupWindowTree_[displayId]; in UpdateRectInDisplayGroupForAllNodes()307 for (auto& iter : displayGroupWindowTree_) { in NotifyAnimationSizeChangeIfNeeded()334 auto& displayWindowTree = displayGroupWindowTree_[displayId]; in LayoutWindowTree()
81 displayGroupController_->displayGroupWindowTree_); in WindowNodeContainer()83 displayGroupController_->displayGroupWindowTree_); in WindowNodeContainer()
58 DisplayGroupWindowTree displayGroupWindowTree_; variable
118 DisplayGroupWindowTree& displayGroupWindowTree_; variable