Searched refs:dialogVec (Results 1 – 2 of 2) sorted by relevance
1163 auto dialogVec = GetDialogVector(); in HandleDialogBackground() local1164 for (const auto& dialog : dialogVec) { in HandleDialogBackground()1187 auto dialogVec = GetDialogVector(); in HandleDialogForeground() local1188 for (const auto& dialog : dialogVec) { in HandleDialogForeground()1862 auto dialogVec = GetDialogVector(); in CheckDialogOnForeground() local1863 if (dialogVec.empty()) { in CheckDialogOnForeground()1867 for (auto iter = dialogVec.rbegin(); iter != dialogVec.rend(); iter++) { in CheckDialogOnForeground()1950 auto dialogVec = GetDialogVector(); in HandlePointDownDialog() local1951 for (auto dialog : dialogVec) { in HandlePointDownDialog()
2392 auto dialogVec = scnSession->GetDialogVector(); in DestroyDialogWithMainWindow() local2393 for (auto dialog : dialogVec) { in DestroyDialogWithMainWindow()6219 std::vector<sptr<Session>> dialogVec = mainSession->GetDialogVector(); in ProcessDialogRequestFocusImmdediately() local6220 if (std::find_if(dialogVec.begin(), dialogVec.end(), in ProcessDialogRequestFocusImmdediately()6222 != dialogVec.end()) { in ProcessDialogRequestFocusImmdediately()6227 for (auto dialog : dialogVec) { in ProcessDialogRequestFocusImmdediately()6259 std::vector<sptr<Session>> dialogVec = sceneSession->GetDialogVector(); in ProcessSubSessionBackground() local6260 for (const auto& dialog : dialogVec) { in ProcessSubSessionBackground()