Searched refs:devX (Results 1 – 3 of 3) sorted by relevance
212 double devX = 0.0; in ComputeAverageDeviation() local215 devX = devX + fabs(element.second.x - focalX); in ComputeAverageDeviation()218 double aveDevX = devX / touchPoints_.size(); in ComputeAverageDeviation()
356 double devX = 0.0; in ComputeAverageDeviation() local359 devX = devX + fabs(touchPoints_[id].x - focalX); in ComputeAverageDeviation()362 double aveDevX = devX / fingers_; in ComputeAverageDeviation()
630 auto devX = firstFinger.x - secondFinger.x; in CheckTwoFingerGestureAction() local632 auto distance = sqrt(pow(devX, 2) + pow(devY, 2)); in CheckTwoFingerGestureAction()