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Searched refs:depthHandle (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.h53 RENDER_NS::RenderHandleReference depthHandle; member
H A Drender_node_default_shadow_render_slot.cpp140 shadowBuffers_.depthHandle = in InitNode()
209 shadowBuffers_.depthHandle = in PreExecuteFrame()
566 renderPass.renderPassDesc.attachmentHandles[0] = buffers.depthHandle.GetHandle(); in CreateRenderPass()
H A Drender_node_default_material_render_slot.cpp126 sb.depthHandle = in GetShadowBufferNodeData()
130 if (!RenderHandleUtil::IsValid(sb.depthHandle)) { in GetShadowBufferNodeData()
131 sb.depthHandle = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE_WHITE"); in GetShadowBufferNodeData()
451 bi.handle = shadowBuffers_.depthHandle; in UpdateSet01()
H A Drender_node_default_material_render_slot.h60 RENDER_NS::RenderHandle depthHandle; member