Searched refs:depthHandle (Results 1 – 4 of 4) sorted by relevance
53 RENDER_NS::RenderHandleReference depthHandle; member
140 shadowBuffers_.depthHandle = in InitNode()209 shadowBuffers_.depthHandle = in PreExecuteFrame()566 renderPass.renderPassDesc.attachmentHandles[0] = buffers.depthHandle.GetHandle(); in CreateRenderPass()
126 sb.depthHandle = in GetShadowBufferNodeData()130 if (!RenderHandleUtil::IsValid(sb.depthHandle)) { in GetShadowBufferNodeData()131 sb.depthHandle = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE_WHITE"); in GetShadowBufferNodeData()451 bi.handle = shadowBuffers_.depthHandle; in UpdateSet01()
60 RENDER_NS::RenderHandle depthHandle; member