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Searched refs:depthFormat (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dswapchain_gles.cpp77 auto depthFormat = BASE_FORMAT_UNDEFINED; in GetDepthFormat() local
81 depthFormat = BASE_FORMAT_D16_UNORM; in GetDepthFormat()
83 depthFormat = BASE_FORMAT_X8_D24_UNORM_PACK32; in GetDepthFormat()
85 depthFormat = BASE_FORMAT_D32_SFLOAT; in GetDepthFormat()
90 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
92 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
95 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
98 return depthFormat; in GetDepthFormat()
313 const auto depthFormat = GetDepthFormat(info.depth_size, info.stencil_size); in SwapchainGLES() local
314 plat_.depthPlatformData = GpuImageGLES::GetPlatformData(device_, depthFormat); in SwapchainGLES()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dswapchain_vk.cpp392 const Format depthFormat = GetValidDepthFormat((const DeviceVk&)device_); in SwapchainVk() local
393 …epthBuffer_ = GetDepthDesc(plat_.swapchainImages.width, plat_.swapchainImages.height, depthFormat); in SwapchainVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.h56 BASE_NS::Format depthFormat { BASE_NS::Format::BASE_FORMAT_D16_UNORM };