Searched refs:defaultTextDirection_ (Results 1 – 4 of 4) sorted by relevance
122 if (TextDirection::RTL == defaultTextDirection_) { in Paint()130 if (TextDirection::RTL != defaultTextDirection_) { in Paint()491 defaultTextDirection_ = text_->GetTextDirection(); in UpdateParagraph()496 style.text_direction = ConvertTxtTextDirection(defaultTextDirection_); in UpdateParagraph()500 style.textDirection = ConvertTxtTextDirection(defaultTextDirection_); in UpdateParagraph()633 defaultTextDirection_ = TextDirection::LTR; in DidExceedMaxLines()636 defaultTextDirection_ = TextDirection::RTL; in DidExceedMaxLines()640 defaultTextDirection_ = TextDirection::RTL; in DidExceedMaxLines()
108 defaultTextDirection_ = TextDirection::LTR; in Update()109 realTextDirection_ = defaultTextDirection_; in Update()566 textOverlay_->SetTextDirection(defaultTextDirection_); in ShowTextOverlay()898 UpdateIfChanged(defaultTextDirection_, text_->GetTextDirection()); in CheckIfNeedMeasure()899 realTextDirection_ = defaultTextDirection_; in CheckIfNeedMeasure()926 defaultTextDirection_ = TextDirection::LTR; in ClearRenderObject()
179 TextDirection defaultTextDirection_ = TextDirection::INHERIT; variable
64 switch (defaultTextDirection_) { in MakeEmptyOffset()77 switch (defaultTextDirection_) { in MakeEmptyOffset()