Searched refs:defaultPipelineLayout_ (Results 1 – 4 of 4) sorted by relevance
137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()411 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(defaultPipelineLayout_); in CreateDescriptorSets()415 CORE_ASSERT(defaultPipelineLayout_.descriptorSetCount == 2u); in CreateDescriptorSets()418 …nderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets()420 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()424 …nderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets()426 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
110 RENDER_NS::PipelineLayout defaultPipelineLayout_; variable
475 PipelineLayout defaultPipelineLayout_; variable
1332 return defaultPipelineLayout_; in GetPipelineLayoutRef()1392 return defaultPipelineLayout_; in GetReflectionPipelineLayoutRef()