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Searched refs:defaultPipelineLayout_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
411 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(defaultPipelineLayout_); in CreateDescriptorSets()
415 CORE_ASSERT(defaultPipelineLayout_.descriptorSetCount == 2u); in CreateDescriptorSets()
418 …nderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets()
420 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
424 …nderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets()
426 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
H A Drender_node_default_env.h110 RENDER_NS::PipelineLayout defaultPipelineLayout_; variable
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h475 PipelineLayout defaultPipelineLayout_; variable
H A Dshader_manager.cpp1332 return defaultPipelineLayout_; in GetPipelineLayoutRef()
1392 return defaultPipelineLayout_; in GetReflectionPipelineLayoutRef()