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Searched refs:defaultCamera (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp390 } else if (auto defaultCamera = META_NS::GetValue(DefaultCamera())) { in SetRenderSize() local
391 defaultCamera->SetDefaultRenderTargetSize(width, height); in SetRenderSize()
751 auto defaultCamera = META_ACCESS_PROPERTY(DefaultCamera)->GetValue(); in onSceneInitialized() local
752 if (!defaultCamera) { in onSceneInitialized()
753 defaultCamera = GetSelf<SCENE_NS::IScene>()->GetNode<SCENE_NS::ICamera>(cameraId); in onSceneInitialized()
754 META_ACCESS_PROPERTY(DefaultCamera)->SetValue(defaultCamera); in onSceneInitialized()
757 if (defaultCamera) { in onSceneInitialized()
758 ActivateCamera(defaultCamera); in onSceneInitialized()
/ohos5.0/foundation/multimedia/camera_framework/services/camera_service/src/
H A Dhcamera_service.cpp326 …if (std::any_of(choosedCameras.begin(), choosedCameras.end(), [camera](const auto& defaultCamera) { in ChoosePhysicalCameras() argument
327 return camera->cameraId == defaultCamera->cameraId; in ChoosePhysicalCameras()
360 [camera](const auto& defaultCamera) { in ChooseDeFaultCameras() argument
362 defaultCamera->position == camera->position && in ChooseDeFaultCameras()
363 defaultCamera->connectionType == camera->connectionType && in ChooseDeFaultCameras()
364 defaultCamera->foldStatus == camera->foldStatus); in ChooseDeFaultCameras()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1941 const GLTFResourceData& gltfResourceData, Entity& defaultCamera, uint32_t flags) in RecursivelyCreateComponents() argument
1966 if (!EntityUtil::IsValid(defaultCamera)) { in RecursivelyCreateComponents()
1967 defaultCamera = entity; in RecursivelyCreateComponents()
1990 …ta, *child, sceneEntities, sceneEntity, environmentEntity, gltfResourceData, defaultCamera, flags); in RecursivelyCreateComponents()
2337 Entity defaultCamera; in ImportScene() local
2362 …ecs, data, *node, sceneEntities, sceneEntity, environment, gltfResourceData, defaultCamera, flags); in ImportScene()