/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_post_process_controller.cpp | 112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local 116 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in InitNode() 118 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in InitNode() 144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 148 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in PreExecuteFrame() 150 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in PreExecuteFrame() 199 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument 201 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_lights.cpp | 99 const auto* dataStoreScene = in ExecuteFrame() local 106 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame() 108 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
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H A D | render_node_default_env.cpp | 152 const auto* dataStoreScene = in ExecuteFrame() local 159 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame() 160 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame() 309 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument 319 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_depth_render_slot.cpp | 124 const auto* dataStoreScene = in ExecuteFrame() local 131 const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera; in ExecuteFrame() 133 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame() 142 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame() 294 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument 304 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_camera_controller.cpp | 548 const auto* dataStoreScene = in InitNode() local 555 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode() 556 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode() 566 const auto* dataStoreScene = in PreExecuteFrame() local 573 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame() 574 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 585 …NodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 588 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene() 1001 const auto* dataStoreScene = in UpdateLightBuffer() local 1007 if (dataStoreScene && dataStoreLight) { in UpdateLightBuffer() [all …]
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H A D | render_node_camera_cubemap.cpp | 184 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() 192 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 395 void RenderNodeCameraCubemap::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 398 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_material_deferred_shading.cpp | 143 const auto* dataStoreScene = in ExecuteFrame() local 150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() 152 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 300 …aultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 309 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_camera_single_post_process.cpp | 248 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() 256 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 484 …NodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 487 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_camera_post_process_controller.h | 78 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
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H A D | render_node_default_shadow_render_slot.cpp | 187 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local 189 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame() 190 const auto scene = dataStoreScene->GetScene(); in PreExecuteFrame() 640 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene() argument 642 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_material_render_slot.cpp | 241 const auto* dataStoreScene = in ExecuteFrame() local 250 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame() 252 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 261 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame() 588 …deDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 599 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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H A D | render_node_default_env.h | 69 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
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H A D | render_node_camera_cubemap.h | 91 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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H A D | render_node_default_camera_controller.h | 151 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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H A D | render_node_camera_single_post_process.h | 90 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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H A D | render_node_default_material_deferred_shading.h | 101 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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H A D | render_node_default_depth_render_slot.h | 152 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
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H A D | render_node_default_shadow_render_slot.h | 119 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL…
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H A D | render_node_default_material_render_slot.h | 196 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_preprocessor_system.h | 40 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
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H A D | intf_render_system.h | 41 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.cpp | 61 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreScene, "dataStoreScene", 0) 207 properties_.dataStoreScene = in->dataStoreScene; in SetProperties() 221 dsScene_ = CreateIfNeeded(manager, dsScene_, properties_.dataStoreScene); in SetDataStorePointers()
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H A D | render_system.cpp | 774 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreScene, "dataStoreScene", 0) 1221 properties_.dataStoreScene = in->dataStoreScene; in SetProperties() 1237 …cast<IRenderDataStoreDefaultScene*>(manager.GetRenderDataStore(properties_.dataStoreScene.data())); in SetDataStorePointers() 1258 properties_.dataStoreScene = in->dataStoreScene; in Initialize() 1882 …postProcessMgr_, postProcessConfigMgr_, nameMgr_, properties_.dataStoreScene, component.postProces… in ProcessCameras() 2210 … postProcessMgr_, postProcessConfigMgr_, nameMgr_, properties_.dataStoreScene, ppEntity); in ProcessPostProcesses() 2227 … postProcessMgr_, postProcessConfigMgr_, nameMgr_, properties_.dataStoreScene, ppEntity); in ProcessPostProcesses() 2290 renderDataScene.name = properties_.dataStoreScene; in FetchFullScene()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 908 rsProperties.dataStoreScene = dataStorePrefix + "RenderDataStoreDefaultScene"; in LoadSystemGraph()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 465 props.dataStoreScene = sceneDataStore; in CreateDefaultEcs()
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