Home
last modified time | relevance | path

Searched refs:dataStoreScene (Results 1 – 25 of 25) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_post_process_controller.cpp112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local
116 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in InitNode()
118 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in InitNode()
144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
148 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in PreExecuteFrame()
150 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in PreExecuteFrame()
199 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument
201 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_lights.cpp99 const auto* dataStoreScene = in ExecuteFrame() local
106 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame()
108 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
H A Drender_node_default_env.cpp152 const auto* dataStoreScene = in ExecuteFrame() local
159 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame()
160 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame()
309 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument
319 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_depth_render_slot.cpp124 const auto* dataStoreScene = in ExecuteFrame() local
131 const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera; in ExecuteFrame()
133 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame()
142 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
294 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument
304 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_camera_controller.cpp548 const auto* dataStoreScene = in InitNode() local
555 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode()
556 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode()
566 const auto* dataStoreScene = in PreExecuteFrame() local
573 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame()
574 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
585 …NodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
588 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
1001 const auto* dataStoreScene = in UpdateLightBuffer() local
1007 if (dataStoreScene && dataStoreLight) { in UpdateLightBuffer()
[all …]
H A Drender_node_camera_cubemap.cpp184 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame()
192 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
395 void RenderNodeCameraCubemap::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
398 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp143 const auto* dataStoreScene = in ExecuteFrame() local
150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame()
152 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
300 …aultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
309 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp248 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame()
256 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
484 …NodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
487 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_camera_post_process_controller.h78 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
H A Drender_node_default_shadow_render_slot.cpp187 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local
189 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame()
190 const auto scene = dataStoreScene->GetScene(); in PreExecuteFrame()
640 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene() argument
642 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp241 const auto* dataStoreScene = in ExecuteFrame() local
250 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame()
252 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
261 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
588 …deDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
599 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
H A Drender_node_default_env.h69 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
H A Drender_node_camera_cubemap.h91 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
H A Drender_node_default_camera_controller.h151 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
H A Drender_node_camera_single_post_process.h90 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
H A Drender_node_default_material_deferred_shading.h101 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
H A Drender_node_default_depth_render_slot.h152 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
H A Drender_node_default_shadow_render_slot.h119 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL…
H A Drender_node_default_material_render_slot.h196 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_preprocessor_system.h40 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
H A Dintf_render_system.h41 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp61 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreScene, "dataStoreScene", 0)
207 properties_.dataStoreScene = in->dataStoreScene; in SetProperties()
221 dsScene_ = CreateIfNeeded(manager, dsScene_, properties_.dataStoreScene); in SetDataStorePointers()
H A Drender_system.cpp774 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreScene, "dataStoreScene", 0)
1221 properties_.dataStoreScene = in->dataStoreScene; in SetProperties()
1237 …cast<IRenderDataStoreDefaultScene*>(manager.GetRenderDataStore(properties_.dataStoreScene.data())); in SetDataStorePointers()
1258 properties_.dataStoreScene = in->dataStoreScene; in Initialize()
1882 …postProcessMgr_, postProcessConfigMgr_, nameMgr_, properties_.dataStoreScene, component.postProces… in ProcessCameras()
2210 … postProcessMgr_, postProcessConfigMgr_, nameMgr_, properties_.dataStoreScene, ppEntity); in ProcessPostProcesses()
2227 … postProcessMgr_, postProcessConfigMgr_, nameMgr_, properties_.dataStoreScene, ppEntity); in ProcessPostProcesses()
2290 renderDataScene.name = properties_.dataStoreScene; in FetchFullScene()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp908 rsProperties.dataStoreScene = dataStorePrefix + "RenderDataStoreDefaultScene"; in LoadSystemGraph()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp465 props.dataStoreScene = sceneDataStore; in CreateDefaultEcs()