/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_lights.cpp | 61 … stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode() 63 …stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_N… in InitNode() 100 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
|
H A D | render_node_camera_cubemap.cpp | 131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 185 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 477 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 486 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers() 570 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in UpdateImageData()
|
H A D | render_node_default_material_deferred_shading.cpp | 118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 144 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 327 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene() 495 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 504 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
|
H A D | render_node_camera_single_post_process.cpp | 175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 249 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 500 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene() 555 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 564 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
|
H A D | render_node_default_env.cpp | 130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 153 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 454 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 463 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
|
H A D | render_node_default_camera_post_process_controller.cpp | 113 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode() 145 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
|
H A D | render_node_default_shadow_render_slot.cpp | 137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode() 139 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode() 155 const string_view us = stores_.dataStoreNameScene; in InitNode() 187 …StoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in PreExecuteFrame() 239 …storeScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in ExecuteFrame()
|
H A D | render_node_default_material_render_slot.cpp | 210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 242 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 617 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene() 698 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 707 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
|
H A D | render_node_default_camera_controller.cpp | 549 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode() 567 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 756 const string_view us = stores_.dataStoreNameScene; in CreateResources() 774 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets() 810 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets() 834 const string_view us = stores_.dataStoreNameScene; in CreateBuffers() 1002 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in UpdateLightBuffer()
|
H A D | render_node_default_depth_render_slot.cpp | 97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 98 GetCameraUniformBuffers(stores_.dataStoreNameScene); in InitNode() 125 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
|
H A D | render_node_default_cameras.cpp | 113 … stores_.dataStoreNameScene.c_str() + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME; in InitNode()
|
H A D | render_node_default_material_objects.cpp | 202 const string_view us = stores_.dataStoreNameScene; in ProcessBuffers()
|
H A D | render_node_default_shadows_blur.cpp | 58 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 37 … BASE_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> dataStoreNameScene; member
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 164 …stores.dataStoreNameScene = sceneDataStoreName.empty() ? "RenderDataStoreDefaultScene" : sceneData… in GetSceneRenderDataStores() 167 …t<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores.dataStoreNameScene)); in GetSceneRenderDataStores()
|