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Searched refs:dataStoreNameScene (Results 1 – 15 of 15) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp61 … stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode()
63 …stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_N… in InitNode()
100 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
H A Drender_node_camera_cubemap.cpp131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
185 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
477 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
486 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
570 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in UpdateImageData()
H A Drender_node_default_material_deferred_shading.cpp118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
144 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
327 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene()
495 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
504 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_camera_single_post_process.cpp175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
249 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
500 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene()
555 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
564 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_default_env.cpp130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
153 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
454 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
463 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_default_camera_post_process_controller.cpp113 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode()
145 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
H A Drender_node_default_shadow_render_slot.cpp137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode()
139 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode()
155 const string_view us = stores_.dataStoreNameScene; in InitNode()
187 …StoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in PreExecuteFrame()
239 …storeScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in ExecuteFrame()
H A Drender_node_default_material_render_slot.cpp210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
242 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
617 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene()
698 …_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
707 …ceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_default_camera_controller.cpp549 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode()
567 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
756 const string_view us = stores_.dataStoreNameScene; in CreateResources()
774 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets()
810 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets()
834 const string_view us = stores_.dataStoreNameScene; in CreateBuffers()
1002 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in UpdateLightBuffer()
H A Drender_node_default_depth_render_slot.cpp97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
98 GetCameraUniformBuffers(stores_.dataStoreNameScene); in InitNode()
125 …<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
H A Drender_node_default_cameras.cpp113 … stores_.dataStoreNameScene.c_str() + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME; in InitNode()
H A Drender_node_default_material_objects.cpp202 const string_view us = stores_.dataStoreNameScene; in ProcessBuffers()
H A Drender_node_default_shadows_blur.cpp58 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h37 … BASE_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> dataStoreNameScene; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp164 …stores.dataStoreNameScene = sceneDataStoreName.empty() ? "RenderDataStoreDefaultScene" : sceneData… in GetSceneRenderDataStores()
167 …t<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores.dataStoreNameScene)); in GetSceneRenderDataStores()