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Searched refs:dataStoreLight (Results 1 – 21 of 21) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp103 const auto* dataStoreLight = in ExecuteFrame() local
106 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame()
110 const auto& lights = dataStoreLight->GetLights(); in ExecuteFrame()
113 … Math::Vec4 shadowAtlasSizeInvSize = RenderLightHelper::GetShadowAtlasSizeInvSize(*dataStoreLight); in ExecuteFrame()
114 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in ExecuteFrame()
H A Drender_node_default_shadows_blur.cpp78 const auto* dataStoreLight = in PreExecuteFrame() local
80 if (dataStoreLight) { in PreExecuteFrame()
81 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame()
82 shadowTypes_ = dataStoreLight->GetShadowTypes(); in PreExecuteFrame()
125 const auto* dataStoreLight = in ExecuteFrame() local
127 if (dataStoreLight) { in ExecuteFrame()
133 … const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight->GetLightCounts(); in ExecuteFrame()
H A Drender_node_default_shadow_render_slot.cpp185 …auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStore… in PreExecuteFrame() local
189 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame()
191 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame()
194 const Math::UVec2 res = dataStoreLight->GetShadowQualityResolution(); in PreExecuteFrame()
196 … const IRenderDataStoreDefaultLight::ShadowTypes shadowTypes = dataStoreLight->GetShadowTypes(); in PreExecuteFrame()
640 …t IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument
643 currentScene_.res = dataStoreLight.GetShadowQualityResolution(); in UpdateCurrentScene()
657 const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateGeneralDataUniformBuffers() argument
671 const auto lights = dataStoreLight.GetLights(); in UpdateGeneralDataUniformBuffers()
H A Drender_node_camera_cubemap.cpp188 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame()
192 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
396 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument
425 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
427 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
428 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp147 const auto* dataStoreLight = in ExecuteFrame() local
150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame()
152 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
301 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument
342 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
344 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
345 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp252 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame()
256 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
485 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument
503 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
505 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
506 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_default_camera_controller.cpp552 const auto* dataStoreLight = in InitNode() local
555 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode()
556 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode()
570 const auto* dataStoreLight = in PreExecuteFrame() local
573 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame()
574 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
586 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument
1003 const auto* dataStoreLight = in UpdateLightBuffer() local
1007 if (dataStoreScene && dataStoreLight) { in UpdateLightBuffer()
1010 const auto& lights = dataStoreLight->GetLights(); in UpdateLightBuffer()
[all …]
H A Drender_node_default_shadow_render_slot.h110 void UpdateGeneralDataUniformBuffers(const IRenderDataStoreDefaultLight& dataStoreLight);
119 … IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight);
H A Drender_node_default_material_render_slot.cpp247 const auto* dataStoreLight = in ExecuteFrame() local
250 …ol validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataStoreLight; in ExecuteFrame()
252 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
589 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument
635 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
638 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
639 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_camera_cubemap.h92 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
H A Drender_node_default_camera_controller.h152 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
H A Drender_node_camera_single_post_process.h91 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
H A Drender_node_default_material_deferred_shading.h102 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
H A Drender_node_default_env.cpp156 const auto* dataStoreLight = in ExecuteFrame() local
159 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame()
H A Drender_node_default_material_render_slot.h197 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_preprocessor_system.h44 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
H A Dintf_render_system.h45 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp63 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreLight, "dataStoreLight", 0)
209 properties_.dataStoreLight = in->dataStoreLight; in SetProperties()
223 dsLight_ = CreateIfNeeded(manager, dsLight_, properties_.dataStoreLight); in SetDataStorePointers()
H A Drender_system.cpp773 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreLight, "dataStoreLight", 0)
1223 properties_.dataStoreLight = in->dataStoreLight; in SetProperties()
1241 …cast<IRenderDataStoreDefaultLight*>(manager.GetRenderDataStore(properties_.dataStoreLight.data())); in SetDataStorePointers()
1260 properties_.dataStoreLight = in->dataStoreLight; in Initialize()
2293 renderDataScene.dataStoreNameLight = properties_.dataStoreLight; in FetchFullScene()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp910 rsProperties.dataStoreLight = dataStorePrefix + "RenderDataStoreDefaultLight"; in LoadSystemGraph()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp467 props.dataStoreLight = lightDataStore; in CreateDefaultEcs()