/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_lights.cpp | 103 const auto* dataStoreLight = in ExecuteFrame() local 106 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame() 110 const auto& lights = dataStoreLight->GetLights(); in ExecuteFrame() 113 … Math::Vec4 shadowAtlasSizeInvSize = RenderLightHelper::GetShadowAtlasSizeInvSize(*dataStoreLight); in ExecuteFrame() 114 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in ExecuteFrame()
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H A D | render_node_default_shadows_blur.cpp | 78 const auto* dataStoreLight = in PreExecuteFrame() local 80 if (dataStoreLight) { in PreExecuteFrame() 81 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame() 82 shadowTypes_ = dataStoreLight->GetShadowTypes(); in PreExecuteFrame() 125 const auto* dataStoreLight = in ExecuteFrame() local 127 if (dataStoreLight) { in ExecuteFrame() 133 … const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight->GetLightCounts(); in ExecuteFrame()
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H A D | render_node_default_shadow_render_slot.cpp | 185 …auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStore… in PreExecuteFrame() local 189 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame() 191 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame() 194 const Math::UVec2 res = dataStoreLight->GetShadowQualityResolution(); in PreExecuteFrame() 196 … const IRenderDataStoreDefaultLight::ShadowTypes shadowTypes = dataStoreLight->GetShadowTypes(); in PreExecuteFrame() 640 …t IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument 643 currentScene_.res = dataStoreLight.GetShadowQualityResolution(); in UpdateCurrentScene() 657 const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateGeneralDataUniformBuffers() argument 671 const auto lights = dataStoreLight.GetLights(); in UpdateGeneralDataUniformBuffers()
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H A D | render_node_camera_cubemap.cpp | 188 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local 190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() 192 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 396 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument 425 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene() 427 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene() 428 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
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H A D | render_node_default_material_deferred_shading.cpp | 147 const auto* dataStoreLight = in ExecuteFrame() local 150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() 152 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 301 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument 342 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene() 344 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene() 345 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
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H A D | render_node_camera_single_post_process.cpp | 252 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local 254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() 256 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 485 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument 503 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene() 505 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene() 506 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
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H A D | render_node_default_camera_controller.cpp | 552 const auto* dataStoreLight = in InitNode() local 555 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode() 556 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode() 570 const auto* dataStoreLight = in PreExecuteFrame() local 573 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame() 574 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 586 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument 1003 const auto* dataStoreLight = in UpdateLightBuffer() local 1007 if (dataStoreScene && dataStoreLight) { in UpdateLightBuffer() 1010 const auto& lights = dataStoreLight->GetLights(); in UpdateLightBuffer() [all …]
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H A D | render_node_default_shadow_render_slot.h | 110 void UpdateGeneralDataUniformBuffers(const IRenderDataStoreDefaultLight& dataStoreLight); 119 … IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight);
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H A D | render_node_default_material_render_slot.cpp | 247 const auto* dataStoreLight = in ExecuteFrame() local 250 …ol validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataStoreLight; in ExecuteFrame() 252 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 589 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateCurrentScene() argument 635 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene() 638 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene() 639 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
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H A D | render_node_camera_cubemap.h | 92 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
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H A D | render_node_default_camera_controller.h | 152 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
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H A D | render_node_camera_single_post_process.h | 91 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
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H A D | render_node_default_material_deferred_shading.h | 102 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
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H A D | render_node_default_env.cpp | 156 const auto* dataStoreLight = in ExecuteFrame() local 159 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame()
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H A D | render_node_default_material_render_slot.h | 197 …RenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight);
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_preprocessor_system.h | 44 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
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H A D | intf_render_system.h | 45 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.cpp | 63 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreLight, "dataStoreLight", 0) 209 properties_.dataStoreLight = in->dataStoreLight; in SetProperties() 223 dsLight_ = CreateIfNeeded(manager, dsLight_, properties_.dataStoreLight); in SetDataStorePointers()
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H A D | render_system.cpp | 773 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreLight, "dataStoreLight", 0) 1223 properties_.dataStoreLight = in->dataStoreLight; in SetProperties() 1241 …cast<IRenderDataStoreDefaultLight*>(manager.GetRenderDataStore(properties_.dataStoreLight.data())); in SetDataStorePointers() 1260 properties_.dataStoreLight = in->dataStoreLight; in Initialize() 2293 renderDataScene.dataStoreNameLight = properties_.dataStoreLight; in FetchFullScene()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 910 rsProperties.dataStoreLight = dataStorePrefix + "RenderDataStoreDefaultLight"; in LoadSystemGraph()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 467 props.dataStoreLight = lightDataStore; in CreateDefaultEcs()
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