Searched refs:damageAfterMerge (Results 1 – 2 of 2) sorted by relevance
201 Rect damageAfterMerge = RSBaseRenderUtil::MergeBufferDamages(damages); variable202 …bool compareResult = (damageAfterMerge.x == RECT_RESULT.x) && (damageAfterMerge.y == RECT_RESULT.y…203 (damageAfterMerge.w == RECT_RESULT.w) && (damageAfterMerge.h == RECT_RESULT.h);
999 Rect damageAfterMerge = MergeBufferDamages(returnValue.damages); in ConsumeAndUpdateBuffer() local1000 if (damageAfterMerge.h <= 0 || damageAfterMerge.w <= 0) { in ConsumeAndUpdateBuffer()1008 … damageAfterMerge.y = surfaceBuffer->buffer->GetHeight() - damageAfterMerge.y - damageAfterMerge.h; in ConsumeAndUpdateBuffer()1009 surfaceBuffer->damageRect = damageAfterMerge; in ConsumeAndUpdateBuffer()