Searched refs:customKeyboardNode (Results 1 – 2 of 2) sorted by relevance
1556 auto *customKeyboardNode = reinterpret_cast<FrameNode*>(customKeyboard); in SetTextInputCustomKeyboard() local1557 CHECK_NULL_VOID(customKeyboardNode); in SetTextInputCustomKeyboard()1558 TextFieldModelNG::SetCustomKeyboard(frameNode, customKeyboardNode, supportAvoidance); in SetTextInputCustomKeyboard()
5359 auto customKeyboardNode = iter->second; in UpdateCustomKeyboardPosition() local5360 if (!customKeyboardNode) { in UpdateCustomKeyboardPosition()5363 auto parent = customKeyboardNode->GetParent(); in UpdateCustomKeyboardPosition()5367 auto renderContext = customKeyboardNode->GetRenderContext(); in UpdateCustomKeyboardPosition()5369 auto keyboardOffsetInfo = CalcCustomKeyboardOffset(customKeyboardNode); in UpdateCustomKeyboardPosition()