Searched refs:currentTime_ (Results 1 – 12 of 12) sorted by relevance
42 int64_t currentTime_ = t.tv_sec; in IsAllowToReport() local44 (currentTime_ > lastTimeMap_[faultType] && in IsAllowToReport()45 currentTime_ - lastTimeMap_[faultType] > MINIMUM_FAULT_REPORT_INTERVAL)) { in IsAllowToReport()46 lastTimeMap_[faultType] = currentTime_; in IsAllowToReport()
41 currentTime_ = 0.0; in Reset()69 currentTime_ = offsetTime / UNIT_CONVERT; in Move()89 return GetPosition(currentTime_); in GetCurrentPosition()94 return GetVelocity(currentTime_); in GetCurrentVelocity()
56 double currentTime_ { 0.0 };
216 int64_t firstTime = pair.second.currentTime_ < it->second.firstEntryTime ? in BuildDfxInfo()217 pair.second.currentTime_ : it->second.firstEntryTime; in BuildDfxInfo()218 string firstUri = pair.second.currentTime_ < it->second.firstEntryTime ? in BuildDfxInfo()223 … WatchBundleInfo watchBundleInfo(1, pair.second.currentTime_, pair.second.uri_, bundleName); in BuildDfxInfo()
33 bundleName_(bundleName), api_(api), meetEvent_(0), currentTime_(currentTime){}; in WatchInfo()39 int64_t currentTime_; member
325 currentTime_ = point->GetActionTime(); in DispatchPointerEventInner()326 if (fd < 0 && currentTime_ - eventTime_ > INTERVAL_TIME) { in DispatchPointerEventInner()327 eventTime_ = currentTime_; in DispatchPointerEventInner()405 currentTime_ = key->GetActionTime(); in DispatchKeyEvent()406 if (fd < 0 && currentTime_ - eventTime_ > INTERVAL_TIME) { in DispatchKeyEvent()407 eventTime_ = currentTime_; in DispatchKeyEvent()
48 int32_t currentTime_ = 0; member in OHOS::NWeb::PlayerAdapterImplTest83 EXPECT_EQ(playerAdapter_->GetCurrentTime(currentTime_), -1);108 EXPECT_NE(playerAdapter_->GetCurrentTime(currentTime_), -1);
43 std::chrono::system_clock::time_point currentTime_ = std::chrono::system_clock::now(); variable109 currentTime_ = currentTime; in StatisticsEventReport()432 auto diff = currentTime - currentTime_; in ReportMediaInfo()
73 int32_t currentTime_ { 0 };
80 int64_t currentTime_ = 0; variable
210 currentTime_ = -1; in Release()216 currentTime_ = -1; in ResetRenderTime()
82 int32_t currentTime = dispatch.currentTime_;107 int32_t currentTime = dispatch.currentTime_;154 int32_t currentTime = dispatch.currentTime_;759 int32_t currentTime = dispatch.currentTime_;956 int32_t currentTime = dispatch.currentTime_;