Searched refs:currentRenderPPConfiguration_ (Results 1 – 9 of 9) sorted by relevance
194 psoHandle_ = GetPso(shaderHandle, currentBgType_, currentRenderPPConfiguration_); in RenderData()441 currentRenderPPConfiguration_ = in UpdatePostProcessConfiguration()443 currentRenderPPConfiguration_.flags.x = in UpdatePostProcessConfiguration()444 … (currentRenderPPConfiguration_.flags.x & POST_PROCESS_IMPORTANT_FLAGS_MASK); in UpdatePostProcessConfiguration()
131 RENDER_NS::RenderPostProcessConfiguration currentRenderPPConfiguration_; variable
169 RENDER_NS::RenderPostProcessConfiguration currentRenderPPConfiguration_; variable
338 currentScene_.cameraShaderFlags, currentRenderPPConfiguration_.flags.x); in RenderSubmeshes()577 currentRenderPPConfiguration_ = in UpdatePostProcessConfiguration()579 currentRenderPPConfiguration_.flags.x = in UpdatePostProcessConfiguration()580 … (currentRenderPPConfiguration_.flags.x & POST_PROCESS_IMPORTANT_FLAGS_MASK); in UpdatePostProcessConfiguration()811 specializationData_.flags[constantId] = currentRenderPPConfiguration_.flags.x; in GetShaderSpecializationView()
174 RENDER_NS::RenderPostProcessConfiguration currentRenderPPConfiguration_; variable
182 RENDER_NS::RenderPostProcessConfiguration currentRenderPPConfiguration_; variable
251 RENDER_NS::RenderPostProcessConfiguration currentRenderPPConfiguration_; variable
370 specializationFlags[constantId] = currentRenderPPConfiguration_.flags.x; in GetPsoHandle()
903 …if (!CloneData(data, size_t(dataEnd - data), ¤tRenderPPConfiguration_, sizeof(GlobalPostProc… in UpdatePostProcessUniformBuffer()1067 currentRenderPPConfiguration_ = in UpdatePostProcessConfiguration()