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Searched refs:currentLoop_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/marquee/
H A Drender_marquee.cpp53 currentLoop_ = 1; in Start()
158 if (currentLoop_ < loop_) { in OnAnimationStop()
159 currentLoop_++; in OnAnimationStop()
209 currentLoop_ = 1; in Update()
H A Drender_marquee.h107 int32_t currentLoop_ = 0; variable