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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1706 … const uint32_t currPatchCount = Math::min(batchInstCount - batchedCount, MAX_BATCH_OBJECT_COUNT); in ProcessBatchRenderables() local
1710 const BatchIndices batchIndices { ~0u, entIdx + 1, entIdx + currPatchCount }; in ProcessBatchRenderables()
1712 batchedCount += currPatchCount; in ProcessBatchRenderables()
1713 … MeshProcessData mpd { inst.layerMask, currPatchCount - 1u, false, entRef, meshEntRef, mesh, rmc, in ProcessBatchRenderables()