Searched refs:copyData_ (Results 1 – 4 of 4) sorted by relevance
47 if (!copyData_.empty() && waitForIdle_) { in PostRenderBackend()51 for (const auto& ref : copyData_) { in PostRenderBackend()57 copyData_.clear(); in PostRenderBackend()77 copyData_.push_back(copyOp); in AddCopyOperation()
84 BASE_NS::vector<GpuResourceDataCopy> copyData_; variable
172 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(copyData_.pipelineLayout)); in Init()836 auto& effect = copyData_; in ExecuteBlit()945 copyData_ = {}; in InitCreateShaderResources()957 copyData_.shader = shaderMgr.GetShaderHandle(COPY_SHADER_NAME); in InitCreateShaderResources()958 copyData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(copyData_.shader); in InitCreateShaderResources()959 if (!RenderHandleUtil::IsValid(copyData_.pl)) { in InitCreateShaderResources()960 copyData_.pl = shaderMgr.GetReflectionPipelineLayoutHandle(copyData_.shader); in InitCreateShaderResources()962 copyData_.pipelineLayout = shaderMgr.GetPipelineLayout(copyData_.pl); in InitCreateShaderResources()1022 …etMgr.CreateDescriptorSetBinder(descriptorSetMgr.CreateDescriptorSet(0u, copyData_.pipelineLayout), in InitCreateBinders()1023 copyData_.pipelineLayout.descriptorSetLayouts[0u].bindings); in InitCreateBinders()
98 EffectData copyData_; variable