Home
last modified time | relevance | path

Searched refs:coordinated (Results 1 – 24 of 24) sorted by relevance

/ohos5.0/base/powermgr/power_manager/services/native/src/actions/default/display/
H A Ddefault_device_state_action.cpp58 void DefaultDeviceStateAction::SetCoordinated(bool coordinated) in SetCoordinated() argument
60 (void)coordinated; in SetCoordinated()
H A Ddefault_device_state_action.h39 void SetCoordinated(bool coordinated) override;
H A Ddevice_state_action.cpp248 void DeviceStateAction::SetCoordinated(bool coordinated) in SetCoordinated() argument
250 coordinated_ = coordinated; in SetCoordinated()
H A Ddevice_state_action.h43 void SetCoordinated(bool coordinated) override;
/ohos5.0/base/powermgr/display_manager/state_manager/service/native/include/
H A Dscreen_action.h45 void SetCoordinated(bool coordinated);
H A Dscreen_controller.h77 void SetCoordinated(bool coordinated);
H A Ddisplay_power_mgr_service.h69 virtual bool SetCoordinated(bool coordinated, uint32_t displayId) override;
/ohos5.0/base/powermgr/display_manager/state_manager/service/native/src/
H A Dscreen_action.cpp217 void ScreenAction::SetCoordinated(bool coordinated) in SetCoordinated() argument
219 coordinated_ = coordinated; in SetCoordinated()
H A Dscreen_controller.cpp422 void ScreenController::SetCoordinated(bool coordinated) in SetCoordinated() argument
424 action_->SetCoordinated(coordinated); in SetCoordinated()
H A Ddisplay_power_mgr_service.cpp565 bool DisplayPowerMgrService::SetCoordinated(bool coordinated, uint32_t displayId) in SetCoordinated() argument
570 …DISPLAY_HILOGD(FEAT_STATE, "Set coordinated=%{public}d, displayId=%{public}u", coordinated, displa… in SetCoordinated()
573 iter->second->SetCoordinated(coordinated); in SetCoordinated()
/ohos5.0/base/powermgr/power_manager/test/mock/action/
H A Dmock_state_action.h38 MOCK_METHOD1(SetCoordinated, void(bool coordinated));
/ohos5.0/base/powermgr/power_manager/test/systemtest/mock/
H A Dmock_state_action.h38 MOCK_METHOD1(SetCoordinated, void(bool coordinated));
/ohos5.0/base/powermgr/power_manager/services/native/include/actions/
H A Didevice_state_action.h51 virtual void SetCoordinated(bool coordinated) = 0;
/ohos5.0/base/powermgr/display_manager/state_manager/frameworks/native/
H A Ddisplay_power_mgr_client.cpp237 bool DisplayPowerMgrClient::SetCoordinated(bool coordinated, uint32_t displayId) in SetCoordinated() argument
241 return proxy->SetCoordinated(coordinated, displayId); in SetCoordinated()
/ohos5.0/base/powermgr/display_manager/state_manager/interfaces/inner_api/native/include/
H A Didisplay_power_mgr.h53 virtual bool SetCoordinated(bool coordinated, uint32_t displayId) = 0;
H A Ddisplay_power_mgr_client.h58 bool SetCoordinated(bool coordinated, uint32_t displayId = 0);
/ohos5.0/base/powermgr/display_manager/state_manager/service/zidl/src/
H A Ddisplay_power_mgr_stub.cpp435 bool coordinated = false; in SetCoordinatedStub() local
438 RETURN_IF_READ_PARCEL_FAILED_WITH_RET(data, Bool, coordinated, E_READ_PARCEL_ERROR); in SetCoordinatedStub()
441 bool ret = SetCoordinated(coordinated, displayId); in SetCoordinatedStub()
H A Ddisplay_power_mgr_proxy.cpp778 bool DisplayPowerMgrProxy::SetCoordinated(bool coordinated, uint32_t displayId) in SetCoordinated() argument
793 RETURN_IF_WRITE_PARCEL_FAILED_WITH_RET(data, Bool, coordinated, false); in SetCoordinated()
/ohos5.0/base/powermgr/display_manager/state_manager/service/zidl/include/
H A Ddisplay_power_mgr_proxy.h61 virtual bool SetCoordinated(bool coordinated, uint32_t displayId) override;
/ohos5.0/base/powermgr/power_manager/test/fuzztest/power_utils/
H A Dpower_fuzzer.cpp78 virtual void SetCoordinated([[maybe_unused]] bool coordinated) {};
/ohos5.0/base/powermgr/display_manager/state_manager/test/unittest/src/
H A Ddisplay_power_mgr_service_test.cpp338 bool coordinated = true; variable
339 auto ret = DisplayPowerMgrClient::GetInstance().SetCoordinated(coordinated);
/ohos5.0/foundation/resourceschedule/memmgr/
H A DREADME.md74 …ols a variety of different memory reclaim mechanisms, which need to be coordinated to work togethe…
/ohos5.0/docs/en/application-dev/faqs/
H A Dfaqs-arkui-layout.md65 ## How do I implement a coordinated layout? (API version 10)
/ohos5.0/docs/en/design/ux-design/
H A Dtransition-animation.md44 In the process of a transition, different elements are classified and motions are coordinated to ma…