Searched refs:constantId (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | spirv_cross_helpers_gles.cpp | 179 … const uint32_t constantId = compiler.get_decoration(vc.self, spv::Decoration::DecorationSpecId); in SetSpecMacro() local 181 sprintf(buf, "#define SPIRV_CROSS_CONSTANT_ID_%u %du", constantId, value); in SetSpecMacro() 284 if (c.constantId == spcid) { in DefineForSpec() 296 const int len = sprintf(buf, "%u %uu\n", c.constantId, value); in DefineForSpec() 300 const int len = sprintf(buf, "%u %d\n", c.constantId, value); in DefineForSpec() 305 const int len = sprintf(buf, "%u %f\n", c.constantId, value); in DefineForSpec() 372 t.constantId = c.constant_id; in CreateSpecInfos()
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H A D | spirv_cross_helper_structs_gles.h | 176 uint32_t constantId; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_compute_generic.cpp | 195 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetPsoHandle() local 198 … if (shaderSpecializationData_.data[constantId] != spec->specializationFlags[specId].value) { in GetPsoHandle() 199 … shaderSpecializationData_.data[constantId] = spec->specializationFlags[specId].value; in GetPsoHandle()
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H A D | render_node_fullscreen_generic.cpp | 178 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetPsoHandle() local 181 … if (shaderSpecializationData_.data[constantId] != spec->specializationFlags[specId].value) { in GetPsoHandle() 182 … shaderSpecializationData_.data[constantId] = spec->specializationFlags[specId].value; in GetPsoHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.cpp | 366 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetPsoHandle() local 370 specializationFlags[constantId] = currentRenderPPConfiguration_.flags.x; in GetPsoHandle() 372 specializationFlags[constantId] = 0; in GetPsoHandle() 374 specializationFlags[constantId] = currentScene_.lightingFlags; in GetPsoHandle() 376 specializationFlags[constantId] = currentScene_.cameraShaderFlags; in GetPsoHandle()
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H A D | render_node_default_env.cpp | 372 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetPso() local 377 flags[constantId] = (uint32_t)bgType; in GetPso() 380 flags[constantId] = renderPostProcessConfiguration.flags.x; in GetPso() 383 flags[constantId] = currentScene_.cameraShaderFlags; in GetPso()
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H A D | render_node_default_material_render_slot.cpp | 794 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetShaderSpecializationView() local 799 specializationData_.flags[constantId] = submeshFlags; in GetShaderSpecializationView() 801 specializationData_.flags[constantId] = combinedMaterialFlags; in GetShaderSpecializationView() 805 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView() 807 specializationData_.flags[constantId] = combinedMaterialFlags; in GetShaderSpecializationView() 809 specializationData_.flags[constantId] = lightingFlags; in GetShaderSpecializationView() 811 specializationData_.flags[constantId] = currentRenderPPConfiguration_.flags.x; in GetShaderSpecializationView() 813 specializationData_.flags[constantId] = cameraShaderFlags; in GetShaderSpecializationView()
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H A D | render_node_default_depth_render_slot.cpp | 497 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetShaderSpecializationView() local 501 specializationData_.flags[constantId] = submeshFlags; in GetShaderSpecializationView() 503 specializationData_.flags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetShaderSpecializationView() 507 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()
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H A D | render_node_default_shadow_render_slot.cpp | 530 const uint32_t constantId = ref.offset / sizeof(uint32_t); in GetSubmeshPso() local 535 specializationFlags[constantId] = submeshFlags; in GetSubmeshPso() 538 specializationFlags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetSubmeshPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | spirv_cross_helper_structs_gles.h | 58 uint32_t constantId; in RENDER_BEGIN_NAMESPACE() member
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