Searched refs:computeShaders_ (Results 1 – 2 of 2) sorted by relevance
721 if (arrayIndex < static_cast<uint32_t>(computeShaders_.size())) { in HandlePendingAllocations()722 computeShaders_[arrayIndex] = {}; in HandlePendingAllocations()761 if (arrayIndex < static_cast<uint32_t>(computeShaders_.size())) { in HandlePendingShaders()806 for (auto& shaderRef : computeShaders_) { in HandlePendingModules()1409 if (arrayIndex < computeShaders_.size()) { in GetReflectionSpecialization()1410 if (computeShaders_[arrayIndex].gsp) { in GetReflectionSpecialization()1455 if (arrayIndex < computeShaders_.size()) { in GetReflectionThreadGroupSize()1456 if (computeShaders_[arrayIndex].gsp) { in GetReflectionThreadGroupSize()1457 const auto& refl = computeShaders_[arrayIndex].gsp->GetReflection(); in GetReflectionThreadGroupSize()1539 if (index < static_cast<uint32_t>(computeShaders_.size())) { in GetGpuComputeProgram()[all …]
379 BASE_NS::vector<ComputeShaderData> computeShaders_; variable