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Searched refs:computeShaders_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp721 if (arrayIndex < static_cast<uint32_t>(computeShaders_.size())) { in HandlePendingAllocations()
722 computeShaders_[arrayIndex] = {}; in HandlePendingAllocations()
761 if (arrayIndex < static_cast<uint32_t>(computeShaders_.size())) { in HandlePendingShaders()
806 for (auto& shaderRef : computeShaders_) { in HandlePendingModules()
1409 if (arrayIndex < computeShaders_.size()) { in GetReflectionSpecialization()
1410 if (computeShaders_[arrayIndex].gsp) { in GetReflectionSpecialization()
1455 if (arrayIndex < computeShaders_.size()) { in GetReflectionThreadGroupSize()
1456 if (computeShaders_[arrayIndex].gsp) { in GetReflectionThreadGroupSize()
1457 const auto& refl = computeShaders_[arrayIndex].gsp->GetReflection(); in GetReflectionThreadGroupSize()
1539 if (index < static_cast<uint32_t>(computeShaders_.size())) { in GetGpuComputeProgram()
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H A Dshader_manager.h379 BASE_NS::vector<ComputeShaderData> computeShaders_; variable