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Searched refs:computeShaderToIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h455 BASE_NS::unordered_map<RenderHandle, uint32_t> computeShaderToIndex; member
H A Dshader_manager.cpp503 pl_.computeShaderToIndex[clientHandle] = createInfo.pipelineLayoutIndex; in Create()
1770 eraseIndexData(pl_.computeShaderToIndex, index); in DestroyPipelineLayout()