Searched refs:computeShaderToIndex (Results 1 – 2 of 2) sorted by relevance
455 BASE_NS::unordered_map<RenderHandle, uint32_t> computeShaderToIndex; member
503 pl_.computeShaderToIndex[clientHandle] = createInfo.pipelineLayoutIndex; in Create()1770 eraseIndexData(pl_.computeShaderToIndex, index); in DestroyPipelineLayout()