Searched refs:computeShader (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 174 string compShader = shaderVariant.computeShader; in HandleShaderFile() 312 const string_view computeShader = shaderVariant.computeShader; in CreateComputeShader() local 315 index = shaderMgr_.GetShaderModuleIndex(computeShader); in CreateComputeShader() 318 …const auto shaderFile = LoadShaderFile(computeShader, ShaderStageFlagBits::CORE_SHADER_STAGE_COMPU… in CreateComputeShader() 320 index = shaderMgr_.CreateShaderModule(computeShader, shaderFile.info); in CreateComputeShader() 322 PLUGIN_LOG_E("shader file not found (%s)", computeShader.data()); in CreateComputeShader() 363 PLUGIN_LOG_E("Failed to load shader : %s", computeShader.data()); in CreateComputeShader() 446 const string_view compShader = shaderVariants[0].computeShader; in CreateShader()
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H A D | shader_data_loader.cpp | 60 SafeGetJsonValue(jsonData, "compute", result.error, data.computeShader); in LoadSingleShaderVariant() 61 if (data.computeShader.empty()) { in LoadSingleShaderVariant() 62 SafeGetJsonValue(jsonData, "comp", result.error, data.computeShader); in LoadSingleShaderVariant()
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H A D | shader_data_loader.h | 56 BASE_NS::string computeShader; in RENDER_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.h | 36 const GpuComputeProgramGLES* computeShader; member
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H A D | pipeline_state_object_gles.cpp | 259 plat_.computeShader = specialized_.get(); in ComputePipelineStateObjectGLES()
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H A D | render_backend_gles.cpp | 2510 if (pipelineData.computeShader) { in BindResources() 2512 …static_cast<const GpuComputeProgramPlatformDataGL&>(pipelineData.computeShader->GetPlatformData()); in BindResources()
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H A D | device_gles.cpp | 2159 …return unique_ptr<ComputePipelineStateObject> { pipeline->GetPlatformData().computeShader ? pipeli… in CreateComputePipelineStateObject()
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