Searched refs:compiledShaderDestinationPath (Results 1 – 1 of 1) sorted by relevance
540 std::filesystem::path& compiledShaderDestinationPath; member1780 std::filesystem::path compiledShaderDestinationPath; in main() local1798 if (compiledShaderDestinationPath.empty()) { in main()1799 compiledShaderDestinationPath = shaderSourcesPath; in main()1809 if (compiledShaderDestinationPath.empty()) { in main()1810 compiledShaderDestinationPath = shaderSourcesPath; in main()1818 compiledShaderDestinationPath = argv[++i]; in main()1819 compiledShaderDestinationPath.make_preferred(); in main()1860 if (compiledShaderDestinationPath.empty()) { in main()1861 compiledShaderDestinationPath = currentFolder; in main()[all …]