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Searched refs:compiledShaderDestinationPath (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp540 std::filesystem::path& compiledShaderDestinationPath; member
1780 std::filesystem::path compiledShaderDestinationPath; in main() local
1798 if (compiledShaderDestinationPath.empty()) { in main()
1799 compiledShaderDestinationPath = shaderSourcesPath; in main()
1809 if (compiledShaderDestinationPath.empty()) { in main()
1810 compiledShaderDestinationPath = shaderSourcesPath; in main()
1818 compiledShaderDestinationPath = argv[++i]; in main()
1819 compiledShaderDestinationPath.make_preferred(); in main()
1860 if (compiledShaderDestinationPath.empty()) { in main()
1861 compiledShaderDestinationPath = currentFolder; in main()
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