Searched refs:compatibilityFlags (Results 1 – 5 of 5) sorted by relevance
160 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode() local162 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()168 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode() local170 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
213 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode() local215 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()221 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode() local223 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
426 const IShaderManager::CompatibilityFlags compatibilityFlags = in CreateDescriptorSets() local428 if (compatibilityFlags != 0) { in CreateDescriptorSets()
128 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode() local130 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
180 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode() local182 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()