Searched refs:cnormal (Results 1 – 1 of 1) sorted by relevance
1051 const Math::Vec3 cnormal = Math::Normalize(Math::MultiplyVector(view, normal)) * sideSign; in CalculateCameraSpaceClipPlane() local1052 return Math::Vec4(cnormal.x, cnormal.y, cnormal.z, -Math::Dot(cpos, cnormal)); in CalculateCameraSpaceClipPlane()